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The Unsung Heroes

  • GM Gserper
  • | Aug 1, 2009
  • | 18974 views
  • | 151 comments

Today we are going to talk about the unsung heroes of chess - pawns. In openings we are happy to sacrifice the little guys in order to get some positional or dynamic advantages (a strong center, lead in the development, etc.) and that's a purpose of a variety of gambits.  In the early middle-game we part with our little soldiers to open files to attack the opponent's King or damage his pawn structure.  Sometimes it looks like the whole purpose of pawns is to be sacrificed. Only in endgames do we remember that if these little fellows reach the last rank they turn into beautiful Queens.  But what about openings?  Is it reasonable to hope to promote your pawn as early as move 15 or 10 or 8?  You might think that I am kidding.  If so, you are not alone.  Most chess players completely forget about such a possibility and quite frequently pay dearly for their disrespect to little guys.  The next neat combo happened in at least three high level games (Razuvaev- Kupreichik, Katalymov-Voronin, Doroshkevich-Tukmakov) where a GM and two IMs should have resigned as early as move 8! (If it is difficult for you to solve this little combo, please check one of my previous articles "Pin...Unpin").

 

Sometimes whole opening systems are based on pawn promotion.  The next variation was mentioned in the famous 'Handbuch" by Von Bilguer published around 1880!
If you managed to solve the previous puzzle that featured a pawn's underpromotion, then it won't be too difficult for you to spot a decisive combo in the next game.
In some situations you can punish your opponent for his misplayed opening only by promoting your pawn! The next two games are good examples.
To be continued....

Comments


  • 11 months ago

    hrb264

    aion, why not? if the opportunity arises why not take advantage of it?

  • 19 months ago

    zimang08

    great!

  • 22 months ago

    Mystic_Heart

    these puzzles are amazing! 

  • 2 years ago

    dlmw93

     the second puzzle is far from being messed up. you just have to think of all the possibilities of both the black and white player and you'll understand it.

  • 2 years ago

    aion5

    I think pawns are important, but you shouldn't promote early in the game.

  • 2 years ago

    monsterK

    nice :)

    puzzle 2 RxN, Bg4+(wins the queen)

  • 3 years ago

    seanygaiden

    I agree with the articl 100%, the pawns are perfect for hundreds of situations but they aren't correctly appreciated! This article should help people learn to use their pawns better! O"nly problem is that puzzle two is very screwed up!

    Wink

  • 3 years ago

    gambit156

    awesome!!

  • 3 years ago

    sumitrastogi

    I like  this all puzzles!

  • 3 years ago

    muttnik

    there's nothing wrong with puzzle 2 people! It's the best one ...he doesn't take the knight with the rook because that would allow 8...Bg4+ skewering the Queen, so he has to move the King. 

     

    great puzzles. more please.

  • 3 years ago

    Orville

    I love the puzzles

  • 3 years ago

    blagy

    After fxg1=N, why doesn't the rook take the knight??

  • 3 years ago

    falconstalon

    awsome

  • 3 years ago

    Jstar14

    He did not see it coming so early!

  • 3 years ago

    alfilet

    I dont undertand sheppers

  • 3 years ago

    pokemon68

    Nice Games.Cool

  • 3 years ago

    hukanini

    whats the deal with the 2nd puzzle?

  • 3 years ago

    Berzha

    the second puzzle is a little off to me

  • 3 years ago

    Chequered_Past

    Is it me or is the second puzzle funked?

  • 3 years ago

    KDetroit

    tough, takes great deal of concentration to solve. more please!!!

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