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tactical defence?

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fireballz
kevlarpapermache wrote:

I only read the 1st and 6th pages. The fact that this thread continues is just plain stupid.


 It is stupid enough for your opinion, why comment if you cannot contribute?

fireballz

a fresher description of a pin would be:

A pin is a tactical move made by an opponent. It's sole purpose is to force an attacking piece into a defensive role, based on the value of whats at stakeSmile

fireballz

the value of a king is integrity...that is whats at stake...that is why the king can only defend, and not attack...or surrender is also good and honorable.

Just to clear things, the king is giving the orders himself, in that way it would not be able to attack with a  piece/pawn that is pinned to its vulnerable position

fireballz

The aim of chess is to control squares, not to murder the king. It is to outsmart the opponent. It is to own the square on which the king is on, and that of surrounding squares, so that he have no foot to stand on.

To checkmate is not to kill, it is to capture.  The captured king is under the control of another king. Some kings give up, they keep little dignity, by surrender. As a king I don't want to kill my opponent...I want control.

fireballz

yes, it is a nice example where the king defended, because his value at defending the squares around him was left to be defended by him, and he did not defend with other pieces.  A king can attack or defend on his own, or by using other pieces to attack and defend for him. The king is accountable for blunders, not pieces.  You are the king.  When I say the king cannot attack, I simply mean that it would place him in a vulnerable position.  In this case, he had it covered, and he actually gained strength through defense.

I'm not always very clear in what i mean...i noticed that you think i am saying that a king cannot attack or defend, i'm sorry for such blunder, i tried to edit it in that post in blue letters, so its not confusing to others as well.

fireballz
RealityMate wrote:

Ah, I understand what you mean by that now.  Thanks for the clarification, and I think I get what you meant on this thread..  you meant that in your idea of chess, the king is more than a piece, and can not be sacrificed like other pieces.  Despite that not being the rules, I understand where you're coming from (or I think I do!).


 well thank you, for such kind thing to say.  I must thank you for your time, but I do realize that i am fighting a loosing battle.

Perhaps it is not a good thing to question rules.  Our current rules do make it simpler. It also have many loyal supporters, including myself.

However, it would be appreciate to get someone at fide to chop and change a few meanings and understandings in that rule, just to keep everyone politically happy.

They could say something like this: Although we do acknowledge that a problem of value  exist, we find it too much of a risk to change the popularity of a game due to fear that it might become too complex...evident is why we remain with our current rule of allowing a pinned peace/pawn its powers.

However we do have a new game, DEFENSE, that we are launching, and it is recommended for expert players that want more of a challengeLaughing

We have an excellent team working on this project, and we expect DEFENSE to be challenging, and would push the boundaries of tactical gaming too new levels-Winkwhooa!!!!surfsupLaughing

Spektrowski

OK, invoking Poe's Law and making some more logical proposals that will surely benefit the great new game.

1. Any piece en prise immediately feels great fear and must be moved. If not moved, it's paralyzed by fear and cannot move until it's not attacked. It doesn't matter if it's defended by some other piece.

2. Introduce a pecking order. Isn't it ridiculous that a mere pawn can take a Queen? No such things shall be allowed. Queen can capture any piece, Rook - anything except Queen, right down to pawns that capture only each other. The King is allowed to capture Queen.

3. Once in a game, any partner can do one of three things: make a move for the opponent, take back a move they made themselves or take away two equal pieces from the board (say, two Queens).

Oh, the great tactical opportunities unveil before my sight, and I stand there overwhelmed.

fireballz
Spektrowski wrote:

OK, invoking Poe's Law and making some more logical proposals that will surely benefit the great new game.

1. Any piece en prise immediately feels great fear and must be moved. If not moved, it's paralyzed by fear and cannot move until it's not attacked. It doesn't matter if it's defended by some other piece.

2. Introduce a pecking order. Isn't it ridiculous that a mere pawn can take a Queen? No such things shall be allowed. Queen can capture any piece, Rook - anything except Queen, right down to pawns that capture only each other. The King is allowed to capture Queen.

3. Once in a game, any partner can do one of three things: make a move for the opponent, take back a move they made themselves or take away two equal pieces from the board (say, two Queens).

Oh, the great tactical opportunities unveil before my sight, and I stand there overwhelmed.


 bro, you are fired!

 What I need is someone with consistent and promising reasoning skills.

 I'm not investing in things which wheels is coming off.

 The illusion you had created, i had to sort out on my own.  I can do without more of this/similar views.

Don't you know, that I, already know what I want?

Its out of my hands - the mission is complete.

rigamagician
RealityMate wrote:

 you meant that in your idea of chess, the king is more than a piece, and can not be sacrificed like other pieces. 


King sacs are perhaps the most spectacular kind!

fireballz

N.M. tonydal...or is that Never Mind tonydal...anyhow, a little resistance would be in order.

I wouldn't like my rating dropping either;to intermediate, or perhaps novice!

...the rules not as giving in defense as in chess.

I have always liked a challenge.

Perhaps, one day you would be remembered for the knight who stood his ground right to THE END- like that outdated picture, the rules need a little color, ya?

 I cannot see that no one ever mentioned that, rule 3.2 never made any logical sense- counting the years of studies that went on.

Perhaps it was overlooked like a good old checkmate!

Check the new rules, mate!

FireballzrulezWink

fireballz
dnleary wrote:

BOOM!

 


 This is someones mum for crying out loud!

fireballz
rigamagician wrote:
RealityMate wrote:

 you meant that in your idea of chess, the king is more than a piece, and can not be sacrificed like other pieces.


King sacs are perhaps the most spectacular kind!


 I always new, chess-players are prvrtzLaughing

fireballz

Both Carlson and myself, are taking on the world...

I am not alone.

fireballz
tonydal wrote:

I think she's about to become Godzilla's mom.


 (In those day's woman never really played chess)

Tyzer

Obvious troll is obvious.

fireballz
tyzebug wrote:

Obvious troll is obvious.


 you are correct! We allowed ourselves to move away from this topic.

tactical, defense...

can you defend your king, with a tactical pin-hold?


lets vote:

a) a pinned piece have value

b)a pinned piece do not have value?

c)the rule is unclear/i don't understand


fireballz

Itsc

jerry2468

The black king dies! Black pieces surrender before they take the white king? Or think, Laser beams go out of the rook onto the Queen. It doesn't matter the rook is pinned

onetwentysix

I say learn more pawn structure

onetwentysix
jerry2468 wrote:

The black king dies! Black pieces surrender before they take the white king? Or think, Laser beams go out of the rook onto the Queen. It doesn't matter the rook is pinned


the queen puts a mirror up and the laser beams go back to the king