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for one thing for sure, it'S hard to answer you r question
I wouldn't call Go or Chess harder than the other, the level of difficulty depends on the opponent. Although playing Go with a three year old, and simply keeping the toddler from eating the pieces, is the most stressful game in existance.
Like I mentioned before, it's the fault of misused words. The word OP is looking for is "complicated".
Complexity is relative, the nature of chess leads to stategy and calculation.
Simply because there are more options does not make a situation more complicated.
Computers are better at Chess than Go because of the nature of how a computer operates.
Could a computer discern which is better, Coke or Pepsi? Or to explain the beauty of a Van Goh compared to a sketch by a preschooler on the fridge? Questions equally impossible to calculate, although there is a disparity in the, level of difficulty.
Go is more a game of strategy, quite visceral, visual and simply does not lend to cold, deliberate calculation.
Van Gogh... Sorry Vincent...
That's what I thought too. I figured that explanation made more sense. I just needed someone to remind me of that.
Chess is pretty easy to learn, but extremely difficult to master. The hardest part of learning is figuring out how the knight moves. And arguing about whether en passant and castling is allowed.
HOLY NECROBUMP BATMAN
Well, I play Russian checkers online every day, it's a dynamic version of the game, and it is quite complicated against top players but much less complicated against lower-rated players compared to playing chess against lower-rated players. In Russian checkers, if certain squares are occupied, even early in the game, then a lower-rated player is bound to lose. But chess is always full of surprises even if you take control of the centre. Still, I've got a book of tactical solutions in Russian checkers and it contains ca. 380 pages. So nothing can be oversimplified. International draughts is a different story.
Chess may seem easy in that every move in itself may present a threat for the opponent's pieces or an attack on important squares, a sort of self-sufficiency of moves and pieces, but it's just an illusion which disappears quickly when you're facing a strong opponent.
Bridge (the card game) seems to be rather complex.
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