How to Analyze position Scientifically (part-2,Identification)

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Earth64

The first and foremost part of thinking is Identification. It results in 50% of the thinking. Without performing this step properly all the efforts will go in vain. Any misssing connection of pieces will make changed the result of calculation. Now the question is how to perform well in this step.

Let's see an example  ----

 

 
Find the important connections
Earth64

In the above Diagram,

There are many connetions of pieces. First we have to visualize it.

The algorithm of visualization ----

          

                        {     Select a piece
                                      |
                             Select valid squares to move for the piece
                                      |
                             Cut down the endangered or unnecesssary squares
                                      |
                             Mark the candidate squares
                                      |
                             Select a candidate square
                                      |
                              Look forward from the selected candidate square
                                      |
                              [ connection found or No connection]  } ....(1)
                                      |
 

 

if, Connection found,

then,                    {   Mark the connection
                                       |
                                Deliver it for calculation
                                       | 
                                Store the valuation
                                       |
                                 Go out for Next Candidate square
                                       |
                                 Go out for next Piece
                                       |
                                  ( Repeat the algo 1,2,3)  } .....(2)

 

if, No connection,

then,                        Go ahead from the selected candidate sqaure
                                           |
                                { Repeat the (1) & (2) algorithm }        ....(3) 

Earth64

Lets solve the puzzle with the algo -----

  Selected Piece                    :   B (Bishop)

  Selected Squares                 :   d6, c5, b4, a3 ; f6, g5, h4

  Cut dowm squares              :   a3,b4,g5

  Candidate Squares               :  d6, c5,  f6,  h4

  Selected Candidate square   :  c5
 
    Connection Status             :  Found


                     Now go for Calculation

Under-The-Tide

Maybe there are too many steps involved in making 1 move. I dunno, just my opinion.

Earth64

http://www.chess.com/forum/view/general/how-to-analyze-position-scientifically-part-1

Earth64

@ Tide, i say it is the scientific step like math and language which is complete and accurate.

When you speak you do not think about letter ,word and grammar but do it in subconscious mind;  and the conscious mind focus on overall outline and purpose.

Crazy_Assassin

It looks tough to me..

Earth64
Crazy_Assassin wrote:

It looks tough to me..

It is very easy , matter of subconscious mind

Crazy_Assassin

Hmmm cnt dare to give it a try..

Crazy_Assassin

I will be very happy if you can mentor me by giving me training..

Earth64

wait untill part-5

Crazy_Assassin

Hmm k.. but honestly I didn't understand both this part sir.

Earth64

Read my first part ( post -5)

Earth64
Crazy_Assassin wrote:

Hmm k.. but honestly I didn't understand both this part sir.

There are four steps of Analysis

  •  Identification
  •  Calculation
  •  Evaluation
  •  Decision

    Is it clear ?
Crazy_Assassin

U mean during games or post game?

Earth64
Crazy_Assassin wrote:

U mean during games or post game?

yep, but Not for blitz and bullet untill you inject the skill in your intuition

Earth64

Soon i'll post an animated GIF then u'll understand.

It is just

(Mark up + Cut down + Calculation)    of connections.

VeeDeeVee

No idea what this is all about. Massive amount of "open source chess program code" available on the internet.

Earth64
VeeDeeVee wrote:

No idea what this is all about. Massive amount of "open source chess program code" available on the internet.

Do not do sudden comments without reading threads

Crazy_Assassin

K sir.. you mean we can use it in otb games with long time control.