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Is Chess on the verge of being solved?

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GIex
Ryan390 wrote:
damongross wrote:

Not only will chess not be solved in the foreseeable future, this thread will not be completed in the foreseeable future.


Amen to that..


Yep. And God help us until then. Laughing

 

The matter is that it's not up to the computer or the human player's skills. It's up to their time management efficiency. If the programmer has enough time to go through all the variations that the computer does, to apply the evaluation algorithms that the computer applies, and so on, the result would be the same. But since he's not able to do so, he would assign those duties to the computer, and he will concentrate on creating the algorithms' instead - what the computer can't do, no matter how much time it is given. Simply because a computer does nothing it is not designed to do (except for crashing). Which is the reason computers will never be better than humans at chess understanding.

 

That's why human players concentrate on thinking about principles and strategy - to save time. This way they needn't go through all the possible variations a move will lead them to if they know that the move will lead to a better position. As Fischer put it, "Don't worry about finding the best move. Just try to find a good move." The player's task is not to predict the future, but to make sure what he plays is consistent. That's why chess, in addition to not going to be solved soon, needn't be solved soon, at least not for the purpose of playing it in a better way.

pathfinder416
pawnzischeme wrote:

I once solved chess using an abacas, t-square, bubble level, micrometer, hammer, ice tongs, miner's lamp, catcher's mask and a rubik's cube; but I lost my notes on how I did it, and I lost my t-square.


This guy down the street from me had some spare time during a backyard barbeque and showed very elegantly that the micrometer is redundant. Or was it the ice tongs? He didn't write it down.

madhacker
fburton wrote:
1.e4 and 1.a4 will both lead to a (huge) variety of wins, losses and draws, depending on how the opponent plays. The 'better' move may then be the one that offers more opportunities for winning, or perhaps more opportunities for the opponent to make mistakes.

I meant they both lead to a draw on best play. The problem with using the "most paths which lead to a win" approach to choosing between different drawn positions, is that the computer would aimlessly exchange pieces, on the basis that almost all replies the opponent can make result in a win for the computer (apart from the obvious one - the recapture). That's why I suggested the lost positions database approach as a different possibility.

I'm a software developer and I've given this some thought (sad, I know!) I can't think of a better option than the database one. I'm all ears though.

Ziryab
pawnzischeme wrote:

I once solved chess using an abacas, t-square, bubble level, micrometer, hammer, ice tongs, miner's lamp, catcher's mask and a rubik's cube; but I lost my notes on how I did it, and I lost my t-square.


I can loan you my t-square.

jonnyjupiter

I have a rubiks cube and a hammer

Ubik42
pathfinder416 wrote:

But I also programmed on the TRS-80 Model I in the late 1970's, which made me feel like a god.


 Me too, I wonder how many of us are left.

helltank

Chess will never be solved because to solve chess you have to have perfect play.

And because of the incredible variety of responses to any reasonable opening move by white, each of which has their pros and cons, there is no such thing as perfect play.

Also, you would first have to resolve the Hypermodern vs Classical battle, which is virtually impossible.

GIex

The matter is that many people expect that if chess can be solved, it will be solved into a singular variation. But proving that is itself not much easier than solving chess.

I believe there is no single solution to chess, but a variety of solutions. What is common between them is called strategy - those are concepts that need to be implemented so that the opponent won't have straight advantage. And as long as applying strategy works well, you needn't solve chess any further.

Ryan390

Everyone's pretty much repeating everything that's already been said. Laughing

It's an interesting subject, but I think if it were possible, I wouldn't want it to happen as it would ruin the game. Yell

ivandh

Everybody is just restating what has been argued before.

wishiwonthatone

I've never said this before.

pathfinder416

Anything worth doing must be worth overdoing.

Ubik42

People keep going around in circles.

fburton

And adding short sentences which don't actually say anything useful to an already worn out topic.

fburton
madhacker wrote:
fburton wrote:
1.e4 and 1.a4 will both lead to a (huge) variety of wins, losses and draws, depending on how the opponent plays. The 'better' move may then be the one that offers more opportunities for winning, or perhaps more opportunities for the opponent to make mistakes.

I meant they both lead to a draw on best play. The problem with using the "most paths which lead to a win" approach to choosing between different drawn positions, is that the computer would aimlessly exchange pieces, on the basis that almost all replies the opponent can make result in a win for the computer (apart from the obvious one - the recapture). That's why I suggested the lost positions database approach as a different possibility.

I'm a software developer and I've given this some thought (sad, I know!) I can't think of a better option than the database one. I'm all ears though.


Not sad at all - if nothing else, this stuff is fun to think about. Smile

"I meant they both lead to a draw on best play."

Has this been proved? And at what point does a position change from being "drawn on best play" to "lost on best play"? For all we know, 1.e4 might be lost on best play!

wishiwonthatone

I've never said this before.

i23jb007

d4 better than e4!! that sounds interesting :)

StoneWorks
i23jb007 wrote:

d4 better than e4!! that sounds interesting :)


What about c4? The English opening has something to say...

napoleon123456

no

Ziryab
1.d4 is best by test. You can look it up. New in Chess did the math.