For what it's worth, I've done it with difficult tactical puzzles / endgame studies. The principal is the same, just calculate everything you can and write it down. Both these types of positions require you to see multiple lines.
Then you check the answer / notes to see what you noticed and didn't notice. If I have the time / energy for it and if the main line in the solution isn't part of what I've written, I cover up the rest of the solution and think some more from that position.
To a lesser extent this can be done with an annotated game collection. Some books give diagrams when it's a difficult position, and you'd just use the position from the diagram. The more analysis the book gives the more useful it is.
A 0.00 or near 0 computer evaluation can be good or it can be bad. What you want is a dynamic position with forcing moves available (or at least subject to long calculation like most knight or pawn endgames). If it's a 0 eval in a stale position then you're just wasting effort trying to calculate your way thought it as there should be multiple correct moves. If it's a zero evaluation in a difficult position, where you're forced to find the correct counter attack or defense, then this is useful.
I'm planning on adding Stokyo exercices to my study plan and was wondering how many people may have done them and what kind of suggestions you might have.
On Dan Heisman's site it is mentioned to "find a rich middlegame position" / "a fairly complicated position". A little further down he mentions that "most players are very poor at even-material evaluation."
So, would the primary criteria for a candadite position just be one that has even material and/or would it be better if the position itself be consider even too (equal or near equal computer evaluation)?
Dan also goes on to suggest a few resources to gather some good positions for this exercise. Do you have any additional suggestions/resources?