Puzzles for week 13
Alright, in case you're new to this group, there will be weekly puzzles posted specially for you. To state your opinion, ideas and see previous puzzles, click here.
If you have any puzzles which you want to contribute to the group, you can also do so by sending me a message. Every five puzzles will earn you a trophy and the credit will be yours alone.
That's all! Thanks for reading this and tell me if you've got any problems or questions you need to ask! I'll be happy to solve them for you!
This week's puzzles feature four checkmate puzzles. Enough with the "material advantage" puzlles, right? Anyway, the first puzzle is a simple blueprint for checkmate via sacrificing a piece, while the second was extracted from a real game played by oh-so-real masters of the game. The third puzzle, which features heavy play and checkmates on the back rank, was submitted by Eiwob. The fourth puzzle is, yes, Hard and the fifth is like a junction, with many possible paths for Black to take. However, White, who constructed the junction, links all the paths into one dirty, narrow path leading straight to his castle dungeon.And all White has to do is to play THE move. Can you find it?
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PUZZLES FOR WEEK 13:
Very Easy
Normal
Aim: material advantage
This puzzle was submitted by Eiwob. I wasn't sure whether to rank it as an Easy or NormL puzzle, but in the end, I chose Normal. Hope it ain't too easy for you.