
Adding Online Events To Chess.com/Events And Chessbomb
In response to inquiries from various organizers of major online chess events, we are providing tools here to add your major events to Chess.com/events and chessbomb.com. The basic process is to create the live games from Chess.com with appropriate parameters and inform the Chessbomb team of where they can retrieve the games.
Note that for this process to work, you will need permission from Chess.com, and due to limitations, we can only provide this access and support for more significant events such as online national championships. If you have a candidate event that you wish to relay, please email sam@chess.com with the details.
Please watch the video below for a full tutorial.
Sample file (please copy it and work on your own version)
Sample match creation command:
/match USERNAME1 USERNAME2 90 30 protected event="EVENT_NAME" round="1.1"
Here is the resulting PGN: https://api.chess.com/pub/match/EVENT_NAME/games.pgn. This link must be communicated to the Chessbomb team, at least 48 hours in advance of the start of the event. You may contact sorsi@chessbomb.com.
IMPORTANT: The EVENT_NAME parameter is case-sensitive. Please make sure the event tag in the match command and the URL match completely. For example, EVENT_NAME and Event_Name are NOT linked.
If you wish to have real names displayed, you must also provide the Chessbomb team with a list of usernames and associated FIDE IDs as described in the video below. The Chessbomb team can provide more details.
These are the two most important parameters (note the " " at the beginning and end):
"event_name": This creates the PGN file that we can include in Chess.com/events and chessbomb.com and other places. The event name MUST exactly match PGN URL you provide to Chessbomb (i.e. Event_Name in the URL and in the event tag of the match command).
"round.board": This specifies the round and board numbers. If players rematch, the next game will automatically get "1.2" as the board number (i.e the board number will increment by 1). Depending on the format of your event, you may need to take into account rematches in your numbering system. Ideally, please avoid player rematches in favor of manual rematches by arbiters. This is much simpler to manage.
Good luck with your events!