Changelog - Update 09Jan2026

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Change log for the latest update:

- Added time presets for game creation
- Added the Goldmine that can be enabled in the configuration menu.
- Added the "Cluster" Mountain generation as a new option
- Adjusted the other behaviors of the bot player(hopefully make it less dumb)
- Raised the maximum number of bot players a player can add from 1 -> 7
- Fixed a bug where the bot player would spam cowardly Knights.
- Made some slight speed improvements to the board calculations for the bot

The Goldmine is a special terrain piece that grants additional income for each piece adjacent to the goldmine. It can be destroyed by exploders like beserker and bomber. It is disabled by default, but is available in the configuration menu. For obvious balance reasons, the Goldmines are randomly placed after the players have placed their fortresses. The board can have a maximum of 10, and their income rate can be adjusted. 

The Cluster generation mode for mountains is another option for terrain generation. In testing I have found it can make some interesting boards. It can be adjusted from the main settings menu. The way it works is each cluster has a Seed mountain that is placed randomly, then until it hits the cluster size, a mountain will be placed adjacent to the seed mountain, or any other mountain that is apart of that cluster. This has the effect of creating clusters of many varying shapes. 

The available time presets are as follows:
- Standard: 15 || +2 (Default)
- Rapid: 5 || +3
- Bullet: 2 || +5
- Casual: 30 || +1

Thanks for reading! Please leave any feedback in a forum thread on the club page. 

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