Rules

Rules

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Not So Pro World Championship

Rules & Guidelines

Format

The Not So Pro World Championship is a player-based competition, consisting of an 1 week long arena, and  a Candidates , usually 2-3 weeks, wrapping up with a World Championship Stage, usually five weeks long.
1 week arena will consist of 15|5 or 20|0 games. At the beginning of each season, everyone gets to vote for the time control.
Candidate and Champion Stage: wins are 2 points, draws are 1 point, losses are 0 points
Note: for Season 1, the last 2 players from the candidates stage will face off in the World Championship

Candidates Stage

The Candidates Stage will determine who will play the "World Champion". The candidates will do a double round-robin with time control of 60|5 or 50|10. The candidates will vote on the time control. 

World Champion Stage

The Champion stage will consist of 12 games with time control of 100|10 or 120|10. It will be the job of the challenger and the champion to decide on time control. If the 12 games end in a tie then the challenger and the champion will battle in two 10 minute games and three 5|2 games. If the score is yet still tied, then the challenger and champion will play two 2|1 games and three 1|0 games. If by then a tie is still among us, then the challenger and champion will play two rounds of Ultrabullet and one round of Hyperbullet.

Requirements

To join as a Player in the Not So Pro World Championship it is required that the you have a minimum of 3 months in the site, as well as a minimum of 30 rated Rapid games against human players, 15 rated Blitz games against human players, and 5 rated Bullet games against human players. You must play at least 20 different humans in rated games for the games to count, so that rating manipulation is avoided.
Games against computer live bots do not count to the minimum games required. Players failing to meet the requirements will be able to try and meet the requirements up to the arena stage, after the arena, players that do not meet requirements will not be allowed into candidates stage. 

Forfeits

applies ONLY to candidates and champion stage

In the event of a player failing to be online in the scheduled game time after 30 minutes have elapsed, they must justify it on the respective Negotiation Thread and offer new time windows as quickly as possible. The administration will be looking upon all negotiations closely for possible abuse of the negotiation system. Failing to show up twice in a week will award a forfeit win to the opponent. A no-show will also render the player a Strike. If a player accumulates three Strikes he will thereby be ejected from the remainder of the season. In case there is a game scheduled late in the week and one of the players is a no-show, they are likely to receive a forfeit loss.

Arguing

The decision of the administration on any issue is final and should not be debated within the group. You may, however, politely petition the administration for a review of the decision via Private Messages. Constant arguing and complaint may result in a member's ejection from the club. If you wish to suggest changes to the rules or how the league operates, you may join and use the NSPWC support and feedback group OR you may contact NotSoProWorldChampionship@hotmail.com 

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