Sense of Danger

  • GM GNarayanan
  • | May 18, 2009



This game was played in the third round of the recent Pfalz Open in Germany. I am presenting this game to you because this game contains a very important point. That is "Sense of Danger." For a very strong chess player the alertness level will be much higher both tactically and strategically at times when danger approaches. I mean that one of the strong points of a strong player is that he becomes incredibly alert in a bad position. Lets take a look  at this game:












Moral of the story: It's very important for a chess player to know when to raise his alertness level to the highest degree. In that case black could have found 14...Rh7! in this game.


  • 5 years ago


    had this played against me with colors reversed.

  • 6 years ago


    hhmmm...gud job!!

  • 7 years ago


    its really gets to that the king gets trapped in to the courner caused by the knight.The black pawn gets stuck with the white pawn.White gets a queen and does checkmate its really on the pawns

  • 7 years ago


    very strong attack

  • 8 years ago


    Nice Game  !!

  • 8 years ago


    I'm so happy, I guessed bxf7+!!

    Nice article

  • 8 years ago


    I too was going to suggest 11.Bxf7+! Kxf7 12. Nxe5+

    I agree that this looks promising. Black certainly won't have an easy time defending his king in the middle, so I think Kg8 is called for, which again leads to unfortunate development and king safety problems. Seems like it's over once white completes his developments and gets both rooks into the action.

    Comments appreciated!

  • 8 years ago


    this just shows how much planning and foresight white had.he gave up major pieces but let black hang him self with little devoplement.just look at black's bishop and rooks compared to white.virtually no devolpement until the end.

  • 8 years ago


    Whipster (and IZIZIZI) What was the idea behind 3...e5? Can't White just take the e-pawn, and trade off Queens with a lasting advantage in the endgame?

    What advantage? Black can't castle but with the Queens off the board that becomes _much_ less problematic.

  • 8 years ago


    I agree with Whisper.  4. dxe5 appears to be a much better move than the one played; especially if it results in a queen trade.  Does anyone see otherwise? 

  • 8 years ago


    The finishing might go King take pawn, then knight takes bishop. If queen takes knight, queen takes queen. If king moves out of check, queen takes rook. Black can avoid this line by moving away from the check, but King to B5 or B7 both lead to rook-king forks, and if king to a6, white can take bishop with queen and check/force a queen trade. There might be a bette rline after a6, but even that one leaves white with two knights versus a rook up three pawns ... I'm guessing black resigned.

  • 8 years ago


    I like the bishop sac earlier! 11.Bxf7+!? Kxf7 12. Nxe5 is very interesting for White IMO.

    As for the finish: I think the finish is that Ka6 is the only good option and it isn't very good... the King must step away from the bishop because if either Kb7/Kb5 Nd6 forks the rook. If Kxa5 Nxc6+ Causes some serious problems... so Ka6 Qxc6 Qxc6 Nxc6 and when the dust settles, it's two Ns and a bunch of passers vs. Rook... Black can read the writing on the wall.  

    I could be wrong, maybe there's something I've missed.

  • 8 years ago


    a very nice game to watch. white played daringly...

  • 8 years ago


    I like the picture of the two cats.

  • 8 years ago



  • 8 years ago


    Where are the finishing moves? Yeah - I

  • 8 years ago


    In the first game board, the last variation (in the move list) in red concludes:

    24. Qe8+ Kb7 25. Rd1

    when really it should be

    24. Qe8+ Kb7 25. Qb8#

    or did I miss something?

  • 8 years ago


    simply brillian,

    but it would be better, if u explained the finishing. i can't got the final blow :(

  • 8 years ago


    I guessed it would be 19.Qe6 +. I think it would also been a good attack.

  • 8 years ago


    waaaay over my head but fun to go thru!

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