When Computers Go Wrong

When Computers Go Wrong‎

CHESScom
CHESScom
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0 | Endgames

What happens when the almighty engine leads you astray? In this series, GM Simon Williams examines the missteps of our silicon chess masters.

Enjoy!

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The Simple Blockade One of the times that computer engines go wrong is when there is a blockade on the chessboard. GM Simon Williams shows you some rare examples where the engine isn't the final word!

More Complex Blockades What happens when the almighty engine leads you astray? Especially in situations where we have complex blockades on the board, it can happen. GM Simon Williams presents you some more examples.

Positional Draws One of the problems with traditional computer engines is that they just calculate variations, without "understanding" the position—whatever that means. GM Simon Williams shows you some positional draws where the computer makes the wrong evaluation.

In Practice Showing off esoteric positions where computers can't find their way may be fun for humans as their last stand against the machines, but it's of no practical use unless we can find real applications where the engines err. GM Simon Williams gives you an important lesson.

Long Term Attacks GM Simon Williams concludes his amazing series on chess positions where the almighty computer doesn't have the last word—except maybe the world's current best chess player, AlphaZero. Don't miss the tricky chess strategies that baffle all the other engines.

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