how can i play with these engines?
it's literally been answered 3 times. Find it yourself
how can i play with these engines?
it's literally been answered 3 times. Find it yourself
Can you please change the Patzer type zombie to play the worst possible Terminator move?
No, because Terminator is private bot
Okay, is there anything else you can change it to? If not, we can keep patzer like it is.
Imagine Terminator joined a FFA game thinking it was Teams, played Teams opening, then got completely betrayed by a useless opposite
NO NECROPOSTING
Err... might want to check that what you're vigilante-enforcing is actually a rule before calling others out. Rules thread is here. I'd also direct your attention to the stipulation on mini-modding.
can we play them
As has been answered many times previously in the comments above, the engines host games periodically when their creators' activate them. These queues will generally be open to any player that wants to accept the challenge, but again, only at the discretion and motivation of the players who control the bot accounts (creators).
You don't need a computer to tell you that 4-Player Chess (4PC) is more than just twice as complex as its 2-player counterpart. The game of 2-player chess has been around for centuries, and it's been decades since us mortals could defeat the best of what computer engines can do. Stemming back to Kasparov's 1997 defeat at the hands of IBM's Deep Blue, man is no match for machine in one-on-one chess. So the question arises, how do engines perform in 4-player?
The resources of the 4PC community are far less than what's available to the teams behind DeepMind's AlphaZero, Romstad, Costalba, & Kiiski's Stockfish, or Komodo, by Kaufman, & Dailey, although that hasn't stopped some AI-savvy programmers from building some very talented engines. Currently, there are 3 engines, each in various states of revisions and self-learning. As of yet, the engines are only learning how to play as teams. FFA and Solo are much less predictable, and the challenge of programming an engine increases exponentially as the element of luck and randomisation increases.
These engines have the ability to host rated or casual teams games within 4PC, and will only ever be partnered with themselves. Aside from the fact that it's a bot controlling the moves instead of a human, the gameplay, rules, ratings and mechanics are the same as usual. The games hosted by the engines will be given a custom title (i.e. "Phoenix Challenge"), and are available to any player. If you see these games, and want the chance to play against an engine, join to try it out!
Prior to any of these engines being developed, our very own developer from 4PC, @spacebar, created a two types of bots for testing purposes. These are the Mr.Random Bot and 4-Comfuter, which do not play games on their own, nor can they be invited to rated games.
Let's meet the engines!
Terminator by @Tony
Machina by @kooser6
PhoenixZero by @omatamix
A 4th engine, as a collaboration between @omatamix, @kooser6, and @GTSWPM150 is in the works, under the title of ZivaZero. One area of focus for this new project is openings, and in particular, discovering new, more dynamic teams openings. As of right now though, we'll have to wait in anticipation!
Many thanks to the creators and collaborators on these projects, both for their investments in 4PC engine creation, and specifically for their contributions to this article. I'm sure I speak for all of us in the 4PC community, when I say we are excited to see what the future holds.
so they aren't bots at all?
No...? Terminator, for example, is most definitely not a human
It's just that the strong engines aren't fully integrated in /variants, and they need someone to make sure nothing is going wrong in case it malfunctions and shuts down in the middle of a game, etc.
how can i play with these engines?