[4PC Variant]: Custom Starting Position

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Avatar of Play-banned
Train29 wrote:
cuber4130 wrote:

you can not move the pawns forward

you can

Avatar of BoxJellyfishChess
cuber4130 wrote:

I like the idea cuber, but promotion should be changed. 1st of all no one ever will promote king or knight if they can promote bishops. 2nd of all if you have long range piece promotion, the game will deteriorate into a check/capture shootout which leads to constant cooperation ("teaming"). also maybe provide some teams example games, as I believe this has the potential to be played both modes. @6_K can you take a look at whether this game can be played anti.

Avatar of BoxJellyfishChess
Train29 wrote:
cuber4130 wrote:

you can not move the pawns foward

that's the whole point -_- don't respond to other ppl if you are not a CGA

Avatar of 6_K
BoxJellyfishChess написал:
cuber4130 wrote:

I like the idea cuber, but promotion should be changed. 1st of all no one ever will promote king or knight if they can promote bishops. 2nd of all if you have long range piece promotion, the game will deteriorate into a check/capture shootout which leads to constant cooperation ("teaming"). also maybe provide some teams example games, as I believe this has the potential to be played both modes. @6_K can you take a look at whether this game can be played anti.

I declined this. This game was at the list for a long time then some CGA delete it (untill I was a CGA) because too many aborts and noone play this. So, this game is not original. But if you find an admin who delete this game you can ask him to turn back it. Of course, the "by ..." will be not your nickname.


https://www.chess.com/4-player-chess?g=2475473 There is example of this game of December 15, 2019

Avatar of BoxJellyfishChess

lol obviously more aborts than normal, ppl think their screen frozen bc they can't move pawns xD

Avatar of BoxJellyfishChess

I didn't know someone made this before :/

Avatar of 6_K

C = Casual, R = Rated, H = Hide

General War II (C): deleted

King of the valley (R): deleted

King of the Jungle (C): disabled

War for Throne II (R): update: delete corner pawns (vote end 6 for, 2 for and rename, 3 against, 1 not vote)

Highway to Hill (C), Highway to Hill II (C): disabled

Pawn Cramp (R): change default time to 1.5|5D

Schoolyard Battle (R): change default promotion rank from 11-th to 9-th

General War (R): casual only now

Ferz WAR (C)(H): deleted

Avatar of TheChessDude991

I remade the variant from before. 

Name: Siege of the Castle

Info text: Invade and then defend the center! By TheChessDude991

Time: Any

Games: 

1. https://www.chess.com/4-player-chess?g=4218601

2. https://www.chess.com/4-player-chess?g=4218439

3. https://www.chess.com/4-player-chess?g=4218353

FEN: R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'lives':(6,6,6,6)}-
3,yK,yQ,yQ,yB,yN,yR,yR,4/
3,yP,yP,yP,yP,yP,yP,yP,4/
14/
7,X,X,3,gP,gK/
bR,bP,2,X,X,X,X,1,X,2,gP,gQ/
bR,bP,1,X,1,X,2,X,X,2,gP,gQ/
bN,bP,1,X,X,4,X,2,gP,gB/
bB,bP,2,X,4,X,X,1,gP,gN/
bQ,bP,2,X,X,2,X,1,X,1,gP,gR/
bQ,bP,2,X,1,X,X,X,X,2,gP,gR/
bK,bP,3,X,X,7/
14/
4,rP,rP,rP,rP,rP,rP,rP,3/
4,rR,rR,rN,rB,rQ,rQ,rK,3

Avatar of BoxJellyfishChess
TheChessDude991 wrote:

I remade the variant from before. 

Name: Siege of the Castle

Info text: Invade and then defend the center! By TheChessDude991

Time: Any

Games: 

1. https://www.chess.com/4-player-chess?g=4218601

2. https://www.chess.com/4-player-chess?g=4218439

3. https://www.chess.com/4-player-chess?g=4218353

FEN: R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'lives':(6,6,6,6)}-
3,yK,yQ,yQ,yB,yN,yR,yR,4/
3,yP,yP,yP,yP,yP,yP,yP,4/
14/
7,X,X,3,gP,gK/
bR,bP,2,X,X,X,X,1,X,2,gP,gQ/
bR,bP,1,X,1,X,2,X,X,2,gP,gQ/
bN,bP,1,X,X,4,X,2,gP,gB/
bB,bP,2,X,4,X,X,1,gP,gN/
bQ,bP,2,X,X,2,X,1,X,1,gP,gR/
bQ,bP,2,X,1,X,X,X,X,2,gP,gR/
bK,bP,3,X,X,7/
14/
4,rP,rP,rP,rP,rP,rP,rP,3/
4,rR,rR,rN,rB,rQ,rQ,rK,3

notice how none of the games ended in KOTH. You might want to make the entrance to KOTH 1 or two squares wider. You don't have to, the variant looks balanced; just a suggestion.

Avatar of TheChessDude991
BoxJellyfishChess wrote:
TheChessDude991 wrote:

I remade the variant from before. 

Name: Siege of the Castle

Info text: Invade and then defend the center! By TheChessDude991

Time: Any

Games: 

1. https://www.chess.com/4-player-chess?g=4218601

2. https://www.chess.com/4-player-chess?g=4218439

3. https://www.chess.com/4-player-chess?g=4218353

FEN: R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'lives':(6,6,6,6)}-
3,yK,yQ,yQ,yB,yN,yR,yR,4/
3,yP,yP,yP,yP,yP,yP,yP,4/
14/
7,X,X,3,gP,gK/
bR,bP,2,X,X,X,X,1,X,2,gP,gQ/
bR,bP,1,X,1,X,2,X,X,2,gP,gQ/
bN,bP,1,X,X,4,X,2,gP,gB/
bB,bP,2,X,4,X,X,1,gP,gN/
bQ,bP,2,X,X,2,X,1,X,1,gP,gR/
bQ,bP,2,X,1,X,X,X,X,2,gP,gR/
bK,bP,3,X,X,7/
14/
4,rP,rP,rP,rP,rP,rP,rP,3/
4,rR,rR,rN,rB,rQ,rQ,rK,3

notice how none of the games ended in KOTH. You might want to make the entrance to KOTH 1 or two squares wider. You don't have to, the variant looks balanced; just a suggestion.

Ok... I think I will remove the deadwall on f6, f9, i6, i9, but will I have to add more test games, or can you guys just list it with the modifications?

Avatar of Play-banned

https://www.chess.com/4-player-chess?g=4219086

R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal':('n7','h1','a8','g14')}-
3,gR,gN,gB,gK,gQ,gB,gN,gR,3/
3,gK,gP,gP,gP,gP,gP,gP,gP,3/
14/
yR,yP,10,rK,rR/
yN,yP,10,rP,rN/
yB,yP,10,rP,rB/
yK,yP,10,rP,rQ/
yQ,yP,10,rP,rK/
yB,yP,10,rP,rB/
yN,yP,10,rP,rN/
yR,yK,10,rP,rR/
14/
3,bP,bP,bP,bP,bP,bP,bP,bK,3/
3,bR,bN,bB,bQ,bK,bB,bN,bR,3

Name: Sideways

rules: pawns promote to a knight or a king on the 11th rank, other rules default

time control: 1/5 or 1/15D

Avatar of 6_K

@TheChessDude991 every update a game is a new game, think about it. You need to play it before we will show new variant of your game.

Avatar of TheChessDude991
6_K wrote:

@TheChessDude991 every update a game is a new game, think about it. You need to play it before we will show new variant of your game.

Ok

Avatar of 6_K

@cuber4130 declined (b+g kings are blocking queens)

Avatar of Play-banned
6_K wrote:

@cuber4130 declined (b+g kings are blocking queens)

what no, they cannot promote to queens, only knights and kings

Avatar of gg7654
6_K wrote:

War for Throne II (R): update: delete corner pawns (vote end 6 for, 2 for and rename, 3 against, 1 not vote)

Since you changed War for Throne II, you should also change War for Throne I by getting rid of corner pawns for that. 

Avatar of grable
gg7654 wrote:

Since you changed War for Throne II, you should also change War for Throne I by getting rid of corner pawns for that. 

Shhh! It's the only tactically exciting one left. Don't give them the idea of changing that one too!

Avatar of wantT0befriends

R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'lives'sad.png7,7,7,7),'pawnsBaseRank':3}-
3,yN,1,yR,yK,yQ,yR,1,yN,3/
5,X,X,X,X,5/
3,X,yP,yP,yR,yR,yP,yP,X,3/
bN,1,X,3,yP,yP,3,X,1,gN/
2,bP,8,gP,2/
bR,X,bP,8,gP,X,gR/
bQ,X,bR,bP,6,gP,gR,X,gK/
bK,X,bR,bP,6,gP,gR,X,gQ/
bR,X,bP,8,gP,X,gR/
2,bP,8,gP,2/
bN,1,X,3,rP,rP,3,X,1,gN/
3,X,rP,rP,rR,rR,rP,rP,X,3/
5,X,X,X,X,5/
3,rN,1,rR,rQ,rK,rR,1,rN,3

Name: Compiling chest

Rules: Capture the king, N-check 7, +20 points for kings/checkmate, Pawns promote to BNR, Pawn starting rank: 3rd, Promotion rank 5th.

Info: By wantT0befriends

 

Games: https://www.chess.com/4-player-chess?g=4219925 https://www.chess.com/4-player-chess?g=4219853

Avatar of wantT0befriends
wantT0befriends wrote:

R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'lives'7,7,7,7),'pawnsBaseRank':3}-
3,yN,1,yR,yK,yQ,yR,1,yN,3/
5,X,X,X,X,5/
3,X,yP,yP,yR,yR,yP,yP,X,3/
bN,1,X,3,yP,yP,3,X,1,gN/
2,bP,8,gP,2/
bR,X,bP,8,gP,X,gR/
bQ,X,bR,bP,6,gP,gR,X,gK/
bK,X,bR,bP,6,gP,gR,X,gQ/
bR,X,bP,8,gP,X,gR/
2,bP,8,gP,2/
bN,1,X,3,rP,rP,3,X,1,gN/
3,X,rP,rP,rR,rR,rP,rP,X,3/
5,X,X,X,X,5/
3,rN,1,rR,rQ,rK,rR,1,rN,3

Name: Compiling chest

Rules: Capture the king, N-check 7, +20 points for kings/checkmate, Pawns promote to BNR, Pawn starting rank: 3rd, Promotion rank 5th.

Info: By wantT0befriends

 

Games: https://www.chess.com/4-player-chess?g=4219925 https://www.chess.com/4-player-chess?g=4219853

 

https://www.chess.com/4-player-chess?g=4220199

Avatar of BoxJellyfishChess
grable wrote:
gg7654 wrote:

Since you changed War for Throne II, you should also change War for Throne I by getting rid of corner pawns for that. 

Shhh! It's the only tactically exciting one left. Don't give them the idea of changing that one too!

I think we will not change this one; some people would prefer there to be corner pawns. ig you have a choice which one to play now. Most ppl voted for no corner pawns but majority is not always right

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