Dead King Walking (used to be a 4PC Variant, now is a part of standard rules)

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The_Persians

@BabYagun

If Im not mistaken, DWK is an effort to share the chance of capturing a dead king equally with all remaining players, regardless of what happened before the resignation/disconnection/time-out. 

the Idea of equal chances at the middle of the game is a bigger problem I see here because you are ignoring what took place before a king's death! and focusing only on the afterwards since it is impossible to calculate all of the possible death scenarios!

even if we wanted to reduce the Luck factor in the game I don't think it could be achieved via randomness. 

I am thinking for a solution but my mind loops back to this point each time... Im going to think more wink.png

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P.S

I suggest making DWK optional and setting the new game start in classic mode by default. you can see which one is more popular in case you wanted to change the defaults back to DWK.

JonasRath
Armin_HN wrote:

@JonasRath

> This is why I suggested in the other thread to keep DKW for disconnects, but not for resigns.

I think this will increase the number of disconnectors and does not solve the so called 'Issue'. If I can disconnect to save my king from getting captured by a player who did the check, there is a good chance that I will do, in certain circumstances.

 

Routine disconnections will create a pattern that is easy to spot and deal with (for the admins).

JonasRath
BabYagun wrote:

Guy, please offer a better solution. You know that we are open to suggestions.

> If a player resigns when in check, it means that the checker has done something to force a resignation.

1. He/she may think that is going to be checkmated, but it is not always true.

2. His/her mother said: "Close your game finally and come to eat!!!",- and the player resigned.

3. His/her baby cried and the parent resigned.

4. He/she is a troll.

5. He/she is a cheater and thinks that his 2nd account will capture that trophy king.

... more variants here + disconnections.

1. So? Mistakes happen. The rules shouldn't be enforcing best play.

2-4. How much of a problem is this? Really? Regarding 4, there are over 9000 other ways to spoil a game, so I've no idea what DKW actually achieves.

5. This kind of cheating is easily detectable (I'm going to assume the two players in question would do this routinely).

This is why I suggested keeping DKW for disconnections only.

The_Mythical_Man

i hate DKW. it was so much better to just take a dead king, rather than have it take your peices or move somewere"random". it was better before.

I-I_I-I

> I suggest making DWK optional and setting the new game start in classic mode by default. 

Ehhh... Then many players will always play classic mode. They will probably just click 'New Games' and 'Play'. Also, it will take you longer to find a game.

 

> This is why I suggested keeping DKW for disconnections only.

Imagine Yellow is trying their best to attack Green. Green is almost mated. Then suddenly Blue comes and checks Green. Finally Green resigns, unexpected to Yellow, and Blue gets the 20 pts. Is this fair? If DKW takes place, Yellow will try to avoid Green being mated by Blue. But unexpected resigns ruins Yellow's effort.

 

> it was so much better to just take a dead king, rather than have it take your pieces or move somewhere"random".

So, many people are against DKW just because it's random. What if the so-called randomness can be used to prevent worse situations that were explained before?

The_Mythical_Man

why are promoted  peices worth the 9 or 5 or 3? was better when they were all one point.

I-I_I-I
The_Mythical_Man 写道:

why are promoted  peices worth the 9 or 5 or 3? was better when they were all one point.

You can change the promotion rules in the 'new game' panel.

Btw it's off-topic here. You can ask in Notes.

fourplayerchess

I only find one thing suspicious about the new version of DKW. If a Q is on b6 and the king is on a4, the king could resign itself into stalemate, giving 2 remaining players 10pts each and the win should the resigner be ahead more than 40 pts...

novant
spacebar wrote:

In FFA, Resigned kings will move at random until checkmated or stalemated!

If stalemated, the remaining players will share the points for the king.

Checking resigned kings does not count for double- or triplechecks.

Resigned kings don't get points for capturing pieces (or checkmating players).

sound good but their should be a timer over the king in case nobody mates them so the game doesn't DRAG on...like one of your admins told me once its not DUNGEON AND DRAGGINGS

maybe even show arrow for the next path the king will take up,down,left,right so we don't have to guess!

novant

so if you give people "10' tries to get the dead king walking, and every time the board goes around it goes down to 9 ,,,and so forth if it reaches 0 then nobody gets it

novant
novant wrote:
spacebar wrote:

In FFA, Resigned kings will move at random until checkmated or stalemated!

If stalemated, the remaining players will share the points for the king.

Checking resigned kings does not count for double- or triplechecks.

Resigned kings don't get points for capturing pieces (or checkmating players).

sound good but their should be a timer over the king in case nobody mates them so the game doesn't DRAG on...like one of your admins told me once its not DUNGEON AND DRAGGINGS

maybe even show arrow for the next path the king will take up,down,left,right so we don't have to guess!

this is insane because i forgot to include the king moving upright,downright,downleft,downright, but what if we all had a built in compass ;0) to give us all a better sense of direction

novant

you could eventually do away with arrows!

novant
novant wrote:
novant wrote:
spacebar wrote:

In FFA, Resigned kings will move at random until checkmated or stalemated!

If stalemated, the remaining players will share the points for the king.

Checking resigned kings does not count for double- or triplechecks.

Resigned kings don't get points for capturing pieces (or checkmating players).

sound good but their should be a timer over the king in case nobody mates them so the game doesn't DRAG on...like one of your admins told me once its not DUNGEON AND DRAGGINGS

maybe even show arrow for the next path the king will take up,down,left,right so we don't have to guess!

this is insane because i forgot to include the king moving upright,downright,downleft,downright, but what if we all had a built in compass ;0) to give us all a better sense of direction

did i say "what if "? change what  to NOT

I-I_I-I

> did i say "what if "? change what  to NOT

Hmmm... I suggest you edit your previous post. Hover your cursor above the 'a minute ago' and you'll see an 'edit' option.

novant

okay i didn't know i could do that

novant

if i was really lazy could they make an automatic editor?

novant
Armin_HN wrote:

@BabYagun

If Im not mistaken, DWK is an effort to share the chance of capturing a dead king equally with all remaining players, regardless of what happened before the resignation/disconnection/time-out. 

the Idea of equal chances at the middle of the game is a bigger problem I see here because you are ignoring what took place before a king's death! and focusing only on the afterwards since it is impossible to calculate all of the possible death scenarios!

even if we wanted to reduce Luck factor in the game I don't think that could be achieved via randomness. 

I am thinking for a solution but my mind loops back to this point each time... Im going to think more

---

P.S

I suggest making DWK optional and setting the new game start in classic mode by default. you can see which one is more popular in case you wanted to change the defaults back to DWK.

sounds complicated

BabYagun

What if a Dead King will Walk only when checked? Is it better or worse?

It stays still if it feels safe. Once someone checks him, it makes a random move. As a result, it will capture less gray and colored pawns and pieces, and less likely will stalemate or checkmate live players.

novant

depends if their writing a good check or bad one...since you can't really know I'd say leave it how it is...

novant

don't want people to rush to judgement