@JonasRath
> This is why I suggested in the other thread to keep DKW for disconnects, but not for resigns.
I think this will increase the number of disconnectors and does not solve the so called 'Issue'. If I can disconnect to save my king from getting captured by a player who did the check, there is a good chance that I will do, in certain circumstances.
Routine disconnections will create a pattern that is easy to spot and deal with (for the admins).
@BabYagun
If Im not mistaken, DWK is an effort to share the chance of capturing a dead king equally with all remaining players, regardless of what happened before the resignation/disconnection/time-out.
the Idea of equal chances at the middle of the game is a bigger problem I see here because you are ignoring what took place before a king's death! and focusing only on the afterwards since it is impossible to calculate all of the possible death scenarios!
even if we wanted to reduce the Luck factor in the game I don't think it could be achieved via randomness.
I am thinking for a solution but my mind loops back to this point each time... Im going to think more
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P.S
I suggest making DWK optional and setting the new game start in classic mode by default. you can see which one is more popular in case you wanted to change the defaults back to DWK.