A Game Recorded, But Interrupted

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runsurfswim

So, I'm doing these because I think that some of us (not me) will improve by looking at other games and figuring out what works.  That's, like, the basis of the development of regular chess.  What I mean is that, the more of these that come out, the more established a four-player chess game will become.

 

This one is incomplete because I was going back-and-forth on the in-browser interface, took a break, and my Windows did the I'll-restart-right-now-to-show-you-who's-boss.  But, the opening is worth looking at.  Spoiler: I lose.

 

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Red starts off with 1) g4, d6, d11, k11; 2) Nf3, d5, d10, j11; 3) g5, e6, d9, i11; 4) g6, d11, d8, h11; 5) g7, Bb5, Ni12, g11=Q';

 

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As you can see, move five is about the earliest you can receive a queen.  With the Michael Bay opening, you can run a strong drive up the rook file.  It's best to do this when the Queen side faces the preceding movant.  If the Kingside faces the preceeding movant, then you expose yourself to a little bit of easier mating from those who can cause you the most pain.   6) g8=Q', Nc9, k12, Q'l6; 7) Q'd8, c4, h12, Nl4; 8) Q'h4, d7, Bh13, Q'k5; 9) Q'd4, Qa6, j11, Nl9;  Red's queen prime is looking to trade for Blue's queen.  

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9)  j3, Nc6, j10, Q'k10; Blue's knight is now attacking Red's promoted queen after sidestepping her attack. 10) Qh4, e7, j9, Q'xj9; 9) Bj2, f7, Rj14, Q'xj14; based on the point value difference, a trade of a rook for a promoted queen makes some sense.  But it also can result in tactical disadvantages against the other two players.

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  11) Bh3, Qa7, Nxj14, Rn10; I moved my rook over to prepare to push my m10-pawn up to the top.  Red's got a solid game because Red is going to pivot with the rook,  two bishops and two queens to attack which ever adjacent opponent is weakest.  12) Qg3, Qb6, Ni12, l8; 13) Rg1, Qa7, Ng11, k10; 14) Q'g4, Nd7, i12, Bm8; The bishop is an attempt to protect the Green's night, which is vulnerable. 

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15) Bxm8!, d4, i11, Qxk10; 16) Q'h3, e5, i10, l7; 17) Ni3, f6, i9, j10; Green would have been better off with a  Bm7 followed by a 0-0, because then the Knight would not have been the giant liability that it is to become.  18) Q'g2, Qb6

 

So, that's the end of it.  But, if you look at chess history, most of the early games play like we do when we're first learning how chess works.  It's not until a record of chess games became long and accessible that the moves reached a greater and greater depth.  If we do the same early with four-player, then we have a chance of a making this sustainable.

aalv
Correction: You automatically receive a queen on the first move
HappyBeavr

lol

veni-vidi-vici3

you are assuming then early queening is good lol

MCCLEdward

Hey, I know one of those guys!

spacebar

nice game by blue wink.png   i think you need to focus a little more on devopment and not go on too many adventures early. btw do yuo consider 2nd a loss? you must have gained rating for this game..

runsurfswim

I don't understand good development yet.  Castling seems counterproductive, and having a utility like a promoted queen seems the most valuable.  Any advice?

runsurfswim

Here's another one:

d4

d7

h11

k8

e4

e7

h10

j8

Nf3

f7

h9

i8

Re1

g7

h8

k9

e5

Be10?

Bxe10!

Ni9

 

 

 

 

 

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Screen clipping taken: 9/25/2017, 8:00 PM

 

e6

nc6

h7=Q'

ixh7

d5

Nc6

Qxh7

Bm8

 

Red threatening Blue's Knight, so Blue moves the knight to threaten the same pawn.

d6

Nd5

i12

Ql10

d7

d8

g11

0-0-0

Bxb5

Ra5

Ng12

Nl6

Bf1

d10

Bg13

l7

Ni3

Bc11

0-0

Qi13

 

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Screen clipping taken: 9/25/2017, 8:15 PM

j3

Nb8

Qh13

Qxg11

h3

0-0

Nh11

Qxc11

Bj2

d9

Bg12

Qxg7

Ng4

c6

Rg14

Qc11

Bxd8

Resigned/Timeout

Nk12

Qxb11

e7

 

NG9

QA10

 

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