> I think that all queens should be automatically full (9p) queens.
The issue is that when there are only 2 players left, they can farm points by trading Q's. Normally 2-4 pawns will be present for them, so they can get 18+ points.
I don't think we will need that many changes, but I agree that variants rapid & bullet can be merged into a rating. At least chesscom doesn't have sth like "Crazyhouse Bullet" and "Crazyhouse Blitz".
Hi all,
After having read a lot of discussions and proposals, I decided to sum up what I think should be done in order to make 4p chess (other than Teams) more enjoyable and to correct some issues.
I think all of us agree that FFA pushes the opposite to team up, intrinsically. That will maybe be corrected partly with the new calculation system, but I'm not sure.
I thought a lot how we could address the issue and here are some proposals.
1) I think that all queens should be automatically full (9p) queens. Otherwise it pushes us to consider the 1p queens as rubbish that we can easily trade for a 9p queen, and it's abnormal and unfair. I mean, if someone managed to make a new queen, he shouldn't be able to say to himself, well, I don't care to throw it away and to weaken the neighbour, because he won't have any queen and will only get 1 point, whereas I shall still have mine and +9p. Unfair.
2) I think the surviving player (after all other have been checkmated or have resigned) should be given a clear avantage. It is not normal that he may (rather often) finish 2nd or 3rd just because the other players traded a lot. I suggest he gets an additional +20 like with a checkmate.
3) I agree that double and triple checks should be given a premium, but +5 and +20 were too much. Now it's not the case anymore with double/triple checks by a queen, but in fact I believe it should be let's say +3 and +10 for ANY case.
4) I see that since we have 1001 variants (and customisable games), there are less games and in addition I do not like the fact we have X different ratings. I propose a radical change:
a) we all have just TWO ratings (Individual and Team),
b) all Individual games, like previously, are FFA per construction, and become Solo after a certain level automatically (it used to be 1550 - i.e. 1850 as of today - and it was not bad at all), like that we shall again have more games and less particular rooms.
c) I am not against variants, but these shouldn't contribute to any ratings and should be here for fun. Like that we shall be able to say, "I am currently the 134th world 4p chess player in Individual", rather than having to say, "Well, it's just in FFA or Solo or XYZ variant"... Something clear, unique, public, and to be proud of!
5) as for calculations. Why is teaming so important? Because (smart) people know that it's pretty counterproductive to attack in front before at least one of the neighbours died and one should help the opposite, not weaken him, never ever. People are pushed into that by the fact that they must finish 1st or 2nd, and the only way to do it (when you play with people 1900+) is to team up.
To solve it, I propose the following (in addition to the suggestions above, I mean it's not a separate proposal, but a coherent system):
a) we decide once for all that to checkmate is more important than to eat pieces (so we give +30 for the checkmate);
b) we create an incentive to attack in front: a checkmate in front IF both (common) neighbours are still alive, would give +50;
c) a checkmate of a neighbour IF the opposite is still alive and IF it's done with a double check from both (i.e. typically: I check to my right with my queen which is hanged and can be eaten with a pawn, then the neighbour at my left does nothing and the opposite then checks with his own queen....) only gives +10, i.e. not 30 nor 50!
d) we should be given a premium when eating pieces from a stronger player. I.e. I propose here firmly to remove the dogma of "any bishop is worth 5, any knight is worth 3...". Typically, the normal amounts (1, 3, 5, 9) should be multiplied by a ratio calculated as follows: LOG (rating of the player who loses the piece) / LOG (rating of the player who eats). Typically, to eat even a pawn from a 2150 guy shouldn't be the same as eating a pawn from a 1350!
e) as for ratings, the way these evolve should depend on: the points we have at the end of the game and the average ratings involved.
Typically to win with 2 points of delta is not the same as with 35 !
So: games with all players above 1850 (as said above) should give the 1st player all the points, nothing to the 2nd (but he doesn't descend, or very slightly, if he was by far the strongest in rating beforehand), minus a few points for the 3rd and minus a lot for the 4th, weighting the ratings involved like now; games under 1850 being FFA way, with 2nd place meaning something (but more than now!).
f) to finish with, MAYBE we should also take into account when giving points for captured pieces, whether there were 4, 3 or 2 players. It should be more points in the first case I believe... (But I'm not sure; it's here for discussion).