I think its a great idea how about you start
A real improving idea

Here you go this game had so many blunders but it did have a nice opening novelty for all you gambiterrs.

I'd appretciate it if everyone could give me some advice on something I could have done better or a obvious tactic I missed etc...

I think white kept shooting himself in the foot by advancing his pawns needlessly (starting with 5. g4, which I don't know why he played) instead of his knights and bishops, leaving his king exposed. I don't think you could have played any better.

Horned howl first off when you played 4.a3 that was just a waste of time. second 8.Ng5?? you simply hung the bishop now if you had took the e-pawn with your queen instead after he blocks with Be7 you then could have taken the c4 pawn. Other than those to things even though you didnt make another mistake you were already to far behind because of them. Hope this helps.

@ chessmaster102 after 6.f3 flashes should had went off in your mind. You miss 6...Qh4! Don't give white a chance to minimize his mistakes.
@ Horned_Owl 5.Nf3 better is d3. 5...Nxe4 6.Nxe4 d5 7.Bxd5 exd5. You lose a tempo because your knight has to move, the center and black have the bishop pair

I've been participating in a King Gambit vote chess game of this group
http://www.chess.com/votechess/game.html?id=18543
where I wasn't able to convince the majority in some my ideas (some did approve it).
Not to being a hog there, I post here two of my King Gambit live games that I played yesterday. Not a big deal, and really a strong player would probably beat me, but they are decent, no major flaws found and illustrate the ideas I was supporting in the vote chess game - the main idea being that in KG, one side needs to play aggressively and accurate in case of suboptimal or inaccurate play of the opponent in the opening (as our vote chess opponent did).
Hopefully someone might find it useful.

64idiot could you give me at leastg a few days you did very good in both games and I couldn't find a weakness right away so I'll need to analysis it fully. Also I'm only rated 1626 so some help from someone higher rated would be appretciated.

@chessmaster102 - thanks, I didn't want anyone to scratch his head. I just wanted to show how KG shoul be played - to the extent I can play it, and I underline once again - there are certainly players much better than me, these are not masterpices, but decent games.
If you think it could go in vote chess, please go to the game at the link in my first post and vote for d4, if (and only if) you find it a good move, it takes one more vote to go through.
IMHO, black's main error in both games were 3...Nf6 - look how he wasn't abel to move his queen, a bishop and a rook all to the end at 27th move. That's what gambits are about, IMHO. In second game he managed to start some counterplay, but was overwhelmed fast.
There is also mine (white's) inaccuracy at 24th move of the first game - it seems both 24.Raf1 and 24.Qg4 would lead to a faster mate - but that were live games, I played with a slight temperature, and didn't bother for perfection - just picked up what was the easiest for me at the moment.

Looking at both of those King's Gambit games, I find it odd that 3. Nf3 wasn't played instead. You want to prevent black from playing an early Qh4. With queen on h4, it puts a lot of pressure on White's king early.
I have found that with the King's Gambit, both sides need to play very sharp. I have played it as black a few times recently, and as Black you have to accept that you may not be able to castle. However, if you can maintain good piece movement and get more active pieces than your opponent, you can usually prevail against an agressive attack by White.
Let me dig out a recent game, where I played black on the King's Gambit. I ended up winning the game. If you look at the game record, White kept coming with just a few of his pieces; his queen side rook and knight don't get into the action till it's way too late.
Heres a idea I got from another group I would like to try here. I was wondering if everyone in the group could post at least on game (there own game) every 2 weeks to be reviewed. This keeps the group active and strong and will attract more and stronger people which means better analysis. For each game you summit you must give your own notations of the positions. I also think it's better not to present miniatures since we won't learn much accept a tactic which might only work once. So what do you guys think ?