Adding new variants

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Avatar of gifforama

I have a variant I would like to suggest that I have been calling Powder Keg. It is played on an 8x8 board. In this variant there is the standard piece layout only blacks king begins on D8, and queen on E8. Some of the pieces have additional movements. Kings get to move one square in any direction as well as two squares along diagonals, bishops get full diagonal movement as well as knight movement. Pawns get their normal movements one square forward, diagonal capture, and two squares forward allowed form the starting position, only once per game an extra two square movement, forward or reverse, or a single square movement diagonal forward, diagonal reverse or straight reverse from any position is allowed. You only get the extra cheat pawn move once, but it is meant to be a really powerful pawn structure fix you can make in exchange for a tempo. Coupled with the bishop color change potential it makes for a wild variant that can be played with a standard board.  

Avatar of samuelysfung
rossvassev wrote:

Why is it that the elephants in Courier Chess sometimes look like elephants and sometimes look like mini-bishops?

The alfil/elephant has 2 designs: an actual elephant, and the mini-bishop (a bishop with its base removed). The actual elephant is made for Chaturanga (probably not for Courier), maybe the code is a bit messed up for that piece.

Avatar of Hitsar_Pride
samuelysfung escreveu:
rossvassev wrote:

Why is it that the elephants in Courier Chess sometimes look like elephants and sometimes look like mini-bishops?

The alfil/elephant has 2 designs: an actual elephant, and the mini-bishop (a bishop with its base removed). The actual elephant is made for Chaturanga (probably not for Courier), maybe the code is a bit messed up for that piece.

I agree

Avatar of Baqueano

Can you make that every piece be able to convert, double move and eat en pasante? It would be awsome to remove the dependency on the pawn cathegory for this means.

Also I would love simultaneous/sinchronous chess. 3d chess?

Avatar of Eragon04
Baqueano wrote:

Can you make that every piece be able to promote, double move and capture en passant? It would be awesome to remove the dependency on the pawn category for this means.

Also I would love simultaneous/synchronous chess. 3d chess?

Promotion, I think might work, as the more easily a piece can get to the back rank, generally the more valuable it is already. Minor issues:

  1. Would horizontal moves count for promotion?
  2. Reduced value of knights.

I think that both of these should be manageable. However, the other rules were designed specifically with pawns in mind, and would be very unclear for other pieces: Must it be the first move? Must both moves be in the same direction? Can the first move be a capture? Can you capture the king? If en passant means that any piece can capture any piece on any of the squares it moved through on the previous turn, how would it apply to knights?

As far as 3d chess goes, it would use a completely different board from any other variant, and will take a very long time to add, if ever. 

I'm sorry, but I honestly believe that omni-promotion is the only one of these variants that can reasonably be expected to be added.

Avatar of Baqueano

there's a typo in the front end: it says "comfuter"

Avatar of Baqueano

Chess with different armies: let's automate this, to generate an army of your own and battle other users with different armies of their own. Armies should be saved inside templates involving half boards. Constraints should be: equal power (in centipawns) and board layout.

Fide Chess has about total 50 centipawns per side, so it fits the category 8x8, 50 cp.

Avatar of Eragon04
Baqueano wrote:

Chess with different armies: let's automate this, to generate an army of your own and battle other users with different armies of their own. Armies should be saved inside templates involving half boards. Constraints should be: equal power (in centipawns) and board layout.

Fide Chess has about total 50 centipawns per side, so it fits the category 8x8, 50 cp.

50 centipawns is half of a pawn.

Avatar of ramanvis1988
rossvassev wrote:

Why is it that the elephants in Courier Chess sometimes look like elephants and sometimes look like mini-bishops?

If you set up your own game, then you can choose in any chess variant what icon you want to use for rook and alfil.

This only affects the icon used for both the pieces and not their movements.

If you join a game set up by some other player, then the icons chosen by the opponent's player will appear for rook and alfil.

In www.chess.com, only icons used for rook and alfil can be changed.

The default icon for each of those two pieces used by www.chess.com can be different in two different games.

For example, for alfil, elephant is used as default icon in Chaturanga and mini-bishop is used as default icon in Courier chess.

Avatar of samuelysfung
Baqueano wrote:

there's a typo in the front end: it says "comfuter"

Not a typo; it stands for “4-Comfuter” in 4 Player Chess.

Avatar of rossvassev

I was playing Courier Chess the other day. I had a rook, a bishop, both knights and 2 queens. My opponent had only his king left. Suddenly, the game declares "Draw--not enough mating material." What gives???

Avatar of MrXX2018
rossvassev написал:

I was playing Courier Chess the other day. I had a rook, a bishop, both knights and 2 queens. My opponent had only his king left. Suddenly, the game declares "Draw--not enough mating material." What gives???

Maybe, you ran out of time?

Avatar of rossvassev
MrXX2018 wrote:
rossvassev написал:

I was playing Courier Chess the other day. I had a rook, a bishop, both knights and 2 queens. My opponent had only his king left. Suddenly, the game declares "Draw--not enough mating material." What gives???

Maybe, you ran out of time?

I went back and checked. Turns out you're right. Haha.

Avatar of rossvassev

I remember back in Bulgaria we played an "unofficial" chess variant called Macedonian Chess, to break the monotony of always playing standard chess. All the rules were the same except 3:

1. No castling.

2. Stalemating your opponent was a win.

3. Baring the opponent's king was also a win.

I wonder if we'll ever see this variant on Chess.com.

Avatar of spacebar

You can create such games in the custom section https://www.chess.com/variants/custom

 

Avatar of bibigboss

I had an idea about a variant including a fairy piece that would protect all pieces around it from capture (except the king of course). The piece could not move and its position would be chosen by the players at the beginning of the game in their camps (line 1, 2, 3 and 4 for white and 5, 6, 7 and 8 for black). And this piece cannot be captured
What do you think of this ?

Avatar of Moogypoog

Many people call it the "Bongcloud" variant which leads to some confusion with its name being the same as the novelty opening played by the likes of Hikaru Nakamura, but could a variant be added where it's essentially racing kings (Must get to the eighth rank) but from the standard starting position? as in either king must actively fight to get to their own 8th rank and their opponents first? I can't imagine this would be too hard to implement and some players on the site have already thought up some theory as well as played their own homebrew games. To get "checkmate" would be marked a draw as it gives one player no valid moves but still doesn't theoretically prevent them from playing (if not a losing draw as it can be seen as a cheap way to stalemate a bad position) hopefully someone can get back to me about this!

Avatar of IntelligentChessOwl8
Hitsar_Pride wrote:
rakso98 escreveu:

Variant idea: Automate chess piece placement rules, but where you play the position yourself, instead of the computer playing it for you. Would be even more fun if you could add fairy pieces, each for some price just like normal pieces (and maybe a limited amount of walls). So players could place their own army and then play with that. Also a four player version of "play-it-yourself-automate-chess-with-fairy-pieces" could be cool.

I agree, but lets wait for the 2 player variant maker first

Maybe, but without the fairy pieces and the computer sets it up.

"While you may of course suggest any game, for the moment the focus will be on 2 player games, until later when 4pc moves to variants. Something like Camel Forest would be preferable for variants at this time."

Maybe do something like bughouse, like 4 boards, and you don't know which king is right. However if a king is mated, if you mate the right king, you win. If you mate the wrong one, you lose sight of that board and cant control the pieces on that board, because the king is dead. If pieces are on a different board, they still become grey. And another 4 boards for a partner, and whatever you capture goes to the next board, pawns promote to maybe Hawk, Elephant, General, Wildebeest, and Queen. All board are aligned so that knights can cross, and it goes RY, then BG, then RY, then BG, etc. You wait till a players turn for checkmate, just in case partner can prevent. Also, each board's pieces are a different shade of Red, Blue, Yellow, and Green.

 

Avatar of gullupakka

is this the place to suggest your new ideas for variants?

Avatar of simba543

add bishop+king in xxl

 

make visible pieces  by pawns in fog of war that makes troubles a lot