http://www.chess.com/forum/view/general/yet-another-on-line-chess-program
Here's a thread about a chess program with ai. He is updating it regularly and posting in this thread when he (or she) does so.
http://www.chess.com/forum/view/general/yet-another-on-line-chess-program
Here's a thread about a chess program with ai. He is updating it regularly and posting in this thread when he (or she) does so.
Hi folks. I just wanted to see if anybody here has done any serious or semi-serious work in developing chess engines.
I am well up on the theory -- alpha-beta search algorithms and position evaluators and related stuff -- but I am not sure what tools are out there to help with this process. Aside from using pre-existing code like the gnu chess engine (which is written in C, which I find to be an annoying language to work with), I thought it would be good to use publicly available board rendering from .pgn files and the like.
I am curious about writing an amateurish chess-playing engine. Anybody with recommendations?