BLACK & WHITE variants

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Avatar of diduseethatcomeing

TEAM MODE

these is like going backward make normal chess on 4 player broad with 4 players these is fully supportive teaming no restriction there no (me or yours) its white team vs black team!

rules required 

1.u can play u r any team pieces( u r partner side or u r side! )

2.u can not play u r partner already played pieces 

example :-if its red player he move king then  in yellow  turn he can not move same king the red already played!

3.cap the king !


add cross turning to it make it more close to normal more interesting i see is normal turning 

 

 

 

Avatar of shimel42

Interesting idea.  They should play around with this as a variant.

 

"u can not play u r partner already played pieces 

example :-if its red player he move king then  in yellow  turn he can not move same king the red already played!"

What if you have to (to move out of check, or save a piece or mate or something like that)?

 

 

Avatar of Jason169

If you change the colour of Red to White, the other players will still see it as Red.

Avatar of NolanL

I like this idea

Avatar of diduseethatcomeing
shimel42 wrote:

Interesting idea.  They should play around with this as a variant.

 

"u can not play u r partner already played pieces 

example :-if its red player he move king then  in yellow  turn he can not move same king the red already played!"

What if you have to (to move out of check, or save a piece or mate or something like that)?

that what require capt the king u r partner going control   pieces 

continuing u r example red played yellow king after blue check yellow king in yellow turn can he can play any pieces like red king move after green .... turning back to red completing full one turn he would move yellow king to avoid capt the king  

in such way any pieces would completing one full turn  avoiding double playing moves

Avatar of selrahc1

there are a few tiny small problems 

1. in standard teams, if red forks blue and green kings or one is pinned to the other, blue and green both get a turn before red again to get safe. in this variant, forked kings are going to die. 

2. this goes against the thing where the left player is your worst enemy, the right player back stabs you, and the across player is your best friend (and teammate). 

3. it's just 2pc with a different board and setup and two players taking turns controlling the team. you can still lose because of your partner being dumb. 

4. since pawns of the same color walk different directions, the endgame gets confusing. 

5. in alternative teams, its like both sides get 2 turns in a row (except red's first move in r&g vs b&y) so the first turn can give check and the second can capture king easily. 

Avatar of selrahc1

wait why can't you move pieces your partner moved before. 

Avatar of diduseethatcomeing
selrahc1 wrote:

there are a few tiny small problems 

1. in standard teams, if red forks blue and green kings or one is pinned to the other, blue and green both get a turn before red again to get safe. in this variant, forked kings are going to die. 

2. this goes against the thing where the left player is your worst enemy, the right player back stabs you, and the across player is your best friend (and teammate). 

3. it's just 2pc with a different board and setup and two players taking turns controlling the team. you can still lose because of your partner being dumb. 

4. since pawns of the same color walk different directions, the endgame gets confusing. 

5. in alternative teams, its like both sides get 2 turns in a row (except red's first move in r&g vs b&y) so the first turn can give check and the second can capture king easily. 

1. it is cap the king i  do not get how they geting turn before it strategy which part u need development they full teaming help u r partner in development and doing nothing on u r side weak u r side fork king are not going to die blue will play green king and green will play blue king   or play in u r turn  all   completing full one turn 

2. since yellow can waste his turn to def red it more defendable then current 4pc system  all   completing full one turn 

3.i already mention that above u do not read it look like its not 2turn 2pc its 4pc 4 turn 4player !! both player will play for as team for white or black team  if u r partner dumb u can control his side  wasteing u r turn it will be much better then current 4pc team 

4.these only point i see as problem i think after bit game not that confusing

5.i do not write much in above please read above description these not possible because of These rules u can not play u r partner already played pieces reason u asked why same reason u telled 5. it will be easy to capture the king j

off topic just clear u r concept if these rule was not there  opposite can do same so partner can def it king can also move 2 time then it whould not be easily capture the king more complex to keep bit simply applied that rule 

IT WILL BE NEW KINDA OF STRATEGY WHICH SIDE U WANT TO DEVELOPMENT WASTING U R TURN AND HELP PARTNER SIDE 

Avatar of to-eat

cool!