Early on it was the case that when you clicked "rematch" and "new game" there was the possibility 2 games could start. Then they fixed that and the bug didn't come up for weeks. Now it seems to be back again. This is pretty annoying because for those of us high rated we are delighted to ever see a match +1 or more. I always offer rematch for those types of matches. My opponents usually decline, then I click new game. But sometimes I think they declined, click new game, then they accept later somehow. Those are the situations when I get 2 games.
The other problem is sometimes a game will start and it will not come up for me or my partner at all. I haven't been able to pin down any rhyme or reason to that. I'm in Skype with my partner, so whoever actually sees the game will yell "MOOOOOOVE!!!". Then the person who can't see a board will yell "There is a game?!! Oh no..." and frantically try to refresh the browser. Usually refreshing the browser brings up the game that wasn't showing (in the early days even that didn't work... you needed to login and logout). Unfortunately sometimes by the time you figure out there is a game and click refresh, you're already through the 20 seconds and the game is marked "abandoned".
With abandoned games, points only accrue to the abandoned board, not the other (to both the player who didn't move and to his opponent). This doesn't happen nearly as often as it did when chess.com first got bughouse... back then it was around 1/10 games. Now it's more like between 1/100 and 1/200 games. For high rated players who have to play 90%+ of games for +0, you've never supposed to lose those matchups and losing to a server bug abandoned means -16 points. Even when you're able to refresh in time, you're down 20 seconds, which can be a decisive disadvantage when you're playing against a decent team.
@chuckmoulton wrote ...
"Still very buggy... apparently my partner and I had 3 games open at the same time. I didn't see any of them. By the time my partner told me there were games, I had lost 1 to game abandoned (-12 points), won 1 to resignation (+0 points), and was 15 seconds down a third game that we eventually won (+0 points). Over 50% of my total losses on this server have been to server bugs with games not starting and losing without having a chance to make a move."
@cwfrank (me, myself and I) response ...
"Yo, @chuckmoulton -- references? (Forum post.) -- I've suspected something funky like what you describe for a while, given how often games are immediately or arbitrarily resigned or abandoned or timed-out. It would be helpful if you track and log specific circumstances."
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Point being ...
Sometimes I'm left searching, or immediately connected to a game ... and almost immediately I get a "resigned" or "abandoned" notice. (Sometimes with points assigned, other times just arbitrary.)
The whole "I WANT MY POINTS" factor was something I previously complained about with the same team or individuals regularly resigning or aborting games ... this shortly after initial v3 release / publication. That's "handled" in the sense that sometimes points are assigned, and other times the game is simply terminated. (Assuming some aggregated data measure to determine such factors.)
It is still of concern that the same set of team and/or random member can be assigned to the same game(s) repeatedly, without play, and the same team (or game members) can resign without penalty multiple times.
That said ...
@chuckmoulton's observation is relevant to the above articulation of details, such that settings may allow multiple games, but the UI may not be switching between or allowing or properly pushing multiple games to the client UI, and then negatively impacting players who are capable of such; or whose UI may be configured to allow such (client-server communication) and then not communicated back and forth properly.
Note: I have my settings such that multiple games are not allowed. Such that... if I have multiple seeks, all others are canceled when a game starts.
I'm irritated by connecting to a game, and then having it almost immediately terminated. (sometimes several times in a row, often by the same team or set of assigned players).
Note / Aside: I understand that such observations and demands make things significantly more computationally complex; but, since I don't have access to information to help this process along, I can't make any better or further suggestion beyond calling-out the observation. I'd love to help, but, I don't have data to be of any further assistance.)
And @chuckmoulton's observation is not irrelevant to this factor.
Blah
In fact, if all that are available are the same team and/or random members, and the same team or members decline to play against another team or randomly matched opponent(s) on a regular basis (repeated) ... there needs to be a more significant and regular penalty factor (in addition to @chuckmoulton's observation -- though it might cause @chuckmoulton some heartache, I think these two situations and circumstances are intertwined in a way that needs to be fixed or solved with some [deterministic] degree of finality, including public dissemination of the particular circumstances of the conditions that lead to one circumstance or situation, or the other).
$0.02 (paid in full)
Can we please get a response to how matching is done, and how and when multiple games are allowed, and how that impacts score ... especially when there are multiple bad (teams) or resigned or declined games in close sequence among the same set of players abandoning or resigning games. Oh, and, don't forget @chuckmoulton's observation(s).
Thanks, and sorry for the obtuse font and call-out.