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Avatar of Star_Fallon

if lag can be a bug...then it crashed our game then the unfair result appeared 



hope solve it asap cuz its very unfair thanks

Avatar of Star_Fallon
TheCheeseDuck 写道:

server issues are being worked on by a specialist in nodes, it might take a bit longer to fix

well ok ;P

Avatar of SJCVChess

Seen two server reboots today, within an hour or two of each other.

The first time, in-game, 30 seconds added to clock.

The second time, in-game, 30 seconds added to clock, but the game did not restore properly, error message (pop-up): "parsePgn: Type Error: is.RuleVariants is undefined"

In the console, there is "uncaught (in promise)" in https://www.chess.com/bundles/app/js/variants-beta.client.hash.js:formatted:68856

And line 68856 in the debugger pretty-print is a dynamic call,

bs.onerror = function(ss) { gs(ss) }

A pointless exercise. That parsePgn error has been coming up for a while now. And the source is minimized and/or obfuscated.


 

Generally speaking, it is not good practice to take-down a production server without having a fail-over backup of the last good instance waiting in the wings. Especially in today's day and age of containers and virt. The client should poll the server for reboot, while keeping the user in-the-loop about status ... not just suddenly and randomly "Connecting" ... I don't think its asking too much.

If the client can alert 3x other players to a move in miliseconds (sans network time), then the client should also be capable of articulating information between moves, things like: "Server going down for reboot, polling status 5...4...3...2..." and then coming back to life in a reasonable period of time, without errors.

Rebooting is one thing, taking a server down twice in short order is simply no bueno.

While I was looking at the console information, the game finally came back to life. Must've been 5 minutes, easily. That's not a reasonable period of time. Apparently I forfeited on time ... while not being able to play. Games like that should be aborted without changing ratings points. it is not the end user's problem that your servers, or your developers have problems and issues.

Avatar of shell201211


Everyone knew custom games should be casual. But this game is rated 

Avatar of 1Username2awesome3
shell201211 wrote:


Everyone knew custom games should be casual. But this game is rated 

Game link?

Avatar of MrXX2018
1Username2awesome3 написал:

Game link?

I found this game

https://www.chess.com/variants/custom/game/30233079/0/1

Avatar of 1Username2awesome3

Oh.

That used to be a NCP named something like 2 Player Chess 2.0

Old NCPs are still rated 

Avatar of Mistheoretical

I think there is a serious problem in Fog of War Chess. I played the following game: https://www.chess.com/variants/fog-of-war/game/30509774/72/3 . Critical point is at move 36, where White played 36.f8Q+. At that point I could only think that the position was Q vs. R so I was happy that I saw this move on the board so I took the Q and think that I was up a full R against a lone K. The material situation display, next to the board on the left also proved my point! What could possibly go wrong from here? Maybe I blunder the R back - I thought. Not much later, I indeed blundered my R (on move 39). I was like "how is it possible, maybe a pawn reached c7, or Kc7?? (I already knew it was not a pawn on a7). Only when I saw the game afterwards I realized that the given and above mentioned material display mislead me. I took some screenshots on it. I highlight the bug with red color and I suggest the following fix to the soultion: instead of Q, please add the 3rd pawn into the blue circle! Why mislead players, when they already blind? I say this is too much! Pictures can be seen downside! Please fix this nonsense! Thank you in advance!



Avatar of 1Username2awesome3

that is an intentional feature to make it harder

Avatar of WolfstarX

Bug with the cgabot for the custom variants

most if not all submissions get turned into Game of Points instead of the normal 2p play for mate for most variants this is not a serious problem but for some with lots of material or coloured dead pieces this can be very annoying

Above is the open testing image, below is the actual position

This is a problem for this variant because it is possible for one player to win by taking the dead blue queens

I put the queens there to make it look like water (my proposal is named Crossing the River) but I did not want the queens to be worth anything, they are blue and not grey for cosmetic purposes

Avatar of Green_Sleeves

Alright, so this is really weird. I have a position that's Fog of Setup31. But when I went to reinvite someone I played with, the new game was simply Setup31 without the fog.

The weirdest part is that we tried to draw, but neither of us could accept the other person's draw. It's pretty bizarre. This has happened twice now. Here's one that happened with me:

https://www.chess.com/variants/custom/game/30694832/33/3

And here's one from someone else:

https://www.chess.com/variants/custom/game/30202903

Avatar of Green_Sleeves

Yeah. It was accepted, but the clock didn’t stop and the game didn’t end haha

Avatar of shell201211
1Username2awesome3 写道:

Oh.

That used to be a NCP named something like 2 Player Chess 2.0

Old NCPs are still rated 

I made it myself 

Avatar of zisal2029

There is a notation error with the winner in this game:


It mistakenly says “1-0”, but I won it as Black, so it is really “0-1”. Is it something with the game rules, perhaps?

Avatar of acgusta2

https://www.chess.com/variants/custom/game/31004050/3/1

I found that in a Crazy Custom position, in which I would start with an empty board, when all 3 players would start the game by placing a king the game would immediately end with an insufficient material message even though there's plenty of mating material in hand.  I think for crazyhouse pieces in the players pockets should be taken into account before insufficient material is declared instead of just material currently on the board.

Avatar of lipeih1

Why is the network constantly disconnected while playing 4 players variant?

Is this website sht slow?

Avatar of 1Username2awesome3
lipeih1 wrote:

Why is the network constantly disconnected while playing 4 players variant?

Is this website sht slow?

look

you can complain and be a (to quote u) sht hole

or you can shut up

or you could make your own website

so stfu

Avatar of lipeih1

@ 1Username2awesome3 

How about mind your own business and fck off as I am not talking you and trying to bring attention to the Website owner.

 

Avatar of ChessMasterGS

So much for civility

Avatar of 1Username2awesome3

ikr lmfao