Bug Reports
It is not a bug. It was a legal Teams game move, and Red eliminated the enemy team first by eliminating Blue's king. In fact, the legality of capturing a king while in check is explained tactically in this post under the "King Captures" section.
I already saw the post but it doesn't make sense, it's still in check this is wrong so this example should be possible it doesn't capture the king directly but it checkmates and ends the game, however it can't be done you must take the piece that is giving check to the king and therefore cannot be checkmated
It is the same, there is a check involved, it must be analyzed, if what I published before is correct and what matters is winning, then this should be fine. What would a check matter when it can checkmate and win?
Please, I'm waiting for an answer. It can't be possible in one case and not in the other, it's basically the same. Both moves end the game. fix it up

I was playing Racing Kings, and I would have to wait about 3 seconds after I moved before it was the other person's turn. After I moved, the clock would keep going, and then eventually "realize" that it was the other person's turn. I lost because of this delay. It's never happened before. I don't know if it's a bug in the variants server or just my internet connection. Here's the link:
https://www.chess.com/variants/racing-kings/game/50804715/31/1

I was playing Racing Kings, and I would have to wait about 3 seconds after I moved before it was the other person's turn. After I moved, the clock would keep going, and then eventually "realize" that it was the other person's turn. I lost because of this delay. It's never happened before. I don't know if it's a bug in the variants server or just my internet connection. Here's the link:
https://www.chess.com/variants/racing-kings/game/50804715/31/1
There's no bug here, but there was a previous forum where someone had the same issue.
Racing kings is confusing as the timers are on opposite ends, but the players are on the same end. Make sure at the start of the game that you identify which of the timers correspond to you (should be colour coded)

I was playing Racing Kings, and I would have to wait about 3 seconds after I moved before it was the other person's turn. After I moved, the clock would keep going, and then eventually "realize" that it was the other person's turn. I lost because of this delay. It's never happened before. I don't know if it's a bug in the variants server or just my internet connection. Here's the link:
https://www.chess.com/variants/racing-kings/game/50804715/31/1
I have the same problem sometimes in 4 player, tho thankfully it's never been close enough to cost me a game.

I feel like the end position of this game (before I sacrificed the queen and resigned) should have been declared draw by repetition (evenly distributing the 40 points from the Zombie kings between blue and red). I could have continued checking the red king indefinitely if I wanted.
https://www.chess.com/variants/4-player-chess/game/50847473/153/1

You could’ve just premoved checks for 50 moves (for 50-move rule). Tedious, but it’s not a valid reason to be remove zombie kings.

sound on chess.com not working since upgrading opera to 100
have u restarted your computer?

The curent Wof "The Destination | by 26rchen" has a bug,
since the zombies are both immune, and you dont have a king, if you resign on move 2 or 3 before you have promoted any pieces, it is an auto DRAW, this means that a lower rated player could farm higher rated players.
see this
https://www.chess.com/variants/custom/game/50880494/9/1
When I look at it, it seems that they may not be giving the values of all remaining capturable-for-points pieces on the board. The opponent should have gotten 8 points and won, so it is likely a mistake.

I changed the arena to be casual (note: it appears as rated, but the end of game screen will show +0 for rating change no matter the result) for now, and the CGA team will investigate the issue

i once played with omni pawn kings and my opponent promoted their king into a piece (obviously) and i could capture it via en passant: he moved his/her king into danger without the regicide modifier and i could capture a piece?? which got promoted which i think is also unintentional and then after i captured his/her king via en passant the game didnt end it just continued without my opponents king (we were playing with torpedo thats how he/she couldve promoted and get passanted)
respuesta por favor que sucede con esto. no podia mover su torre estaba en check y mate . solucionarlo