

Why can't I castle here? Neither the king nor the rook have moved prior to this position:

I have seen this in at least two other of my 4-player FFA RG games.
That worked! So I have workaround now, but this is still a small bug.
I have always castled by dragging the king to the square it will move to, and for an opponent in another position in this same game analysis, they have the option to castle this way:

Again and again games disappear. The server crushes, exactly when you're winning.
Example: I win this, https://www.chess.com/variants/4-player-chess/game/73108305 (game shown now as "not found"). Some players are mated, some time out, I have most points, I win. But no, I have no credit for this game (whereas it should've been about +20 pts). Absolutely unfair and not first time at all. Happens a lot.

I meant to report this 2 days ago, but forgot, so anyway:

The timer doesn't go to Black's turn after I drop a piece on the board.
I meant to report this 2 days ago, but forgot, so anyway:
[image]
The timer doesn't go to Black's turn after I drop a piece on the board.
Here’s the game for that: https://www.chess.com/variants/custom/game/73289488/4/3
This shows poor enforcement of the rule that says, when you click on the question mark, "A disconnected player has 60 seconds to reconnect before being forfeit on time." The clock ran down, rather than stopping. (Game ID in screenshot.)


In 4 Player Chess on the RG board set-up the Red King is not able to castle
This is the same “bug” as in post #1194. Please read this.
Castling with cricket (another feature or bug?)
https://www.chess.com/clubs/forum/view/cursed-queen-rook-bug
@wolyn in the last one, I noticed the game acts as if the queen and knight never existed. 3.Rfxf8+ was considered illegal, likely because it assumes the rook will "jump over the invisible knight."
Game #74632767 ended in a threefold repetition, and PGN4 lists the result as 12-12. However, my winning streak in the arena has continued, and the archive filters it as a won game.
I didn't mean to do this. (Done by pressing space in analysis)
[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal': ('h8','','g7',''),'pawnBaseRank':5,'wb':true,'dim':'2x2'}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,4,rW,3,x,x,x/x,x,x,3,yK,4,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "EnPassant Play4Mate"]
[CurrentMove "15"]
[TimeControl "3 | 2"]
1. Wh8-h9 .. Kg7-g8+
2. Wh9-i9 .. Kg8-g7
3. Wi9-j9 .. Kg7-f7
4. Wj9-i9 .. Kf7-f8
5. Wi9-i8 .. Kf8-f7
6. Wi8-i9 .. Kf7-f6
7. Wi9-j9 .. Kf6-f7
8. Wj9-i9
mhm