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Avatar of Zelfmat76
Hello,
 
I'm playing the variant 'Fog of War' and when I chat with my opponents during the game everything is normal. But after the game my text is displayed reversed and often in capitals. Now, since a few days there is another problem with my texts: every new sentence I start, it will start with the previous sentence. This all is very annoying. By the way: this happens only when playing the game on my phone. 
I hope something can be done about it.
Avatar of Makesteamgamesfree

If I’m understanding you correctly, that was intentional

Avatar of billybot21

in tinyhouse when i block a horse check it is still my turn and i get softlocked

Avatar of wolyn

https://www.chess.com/variants/tinyhouse/game/86152486

No mate but my opponent was not allowed to block it

Avatar of billybot21

exactly

Avatar of wolyn

Fix that annoying double stalemate flaw, please!
https://www.chess.com/variants/custom/game/86428176

Avatar of bluestar-8

This tinyhouse glitch has happened for me too

https://www.chess.com/variants/tinyhouse/game/86490480/12/3

Avatar of zisal2029

Zombie overrides its preference if it detects 50-move rule approaching:

https://www.chess.com/variants-test/custom/game/26747072

Avatar of zisal2029
zisal2029 wrote:

Zombie overrides its preference if it detects 50-move rule approaching:

https://www.chess.com/variants-test/custom/game/26747072

And when it allowed Blue to capture me when it should have gone for checkmate:

https://www.chess.com/variants/custom/game/86826615

Avatar of lebronlover272

I have a problem where the zombies in my custom variant won't move and will just time out, which makes the whole variant break. Does anyone know why this is happening and how I can fix it?

Fen4 for the variant:

R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal':('','','','e14'),'lives':(5,5,5,5),'promotedFrom':{'h5':'K','g10':'K'},'resigned':(null,true,null,true),'zombieType':('','checker','','pusher'),'zombieImmune':(false,true,false,true),'pawnBaseRank':5,'noCorners':true,'bank':('R,Q','R,Q','R,Q','R,Q')}-

x,x,bR,1,gF,x,x,x,x,x,x,x,x,x/

x,x,x,x,x,x,x,x,x,x,x,1,x,x/

1,x,x,x,x,x,x,x,x,x,x,gP,x,1/

1,x,x,gB,gB,gB,gB,gB,gB,gB,gB,x,x,1/

1,x,yQ,gB,rR,rR,rD,rR,rR,rR,gB,rQ,x,1/

1,x,yQ,gB,rR,rR,rR,rR,rR,rR,gB,rQ,x,1/

1,x,yQ,gB,dL,dE,dB,dR,dO,dN,gB,rQ,x,1/

1,x,yQ,gB,dJ,dA,dM,dE,dS,dS,gB,rQ,x,1/

1,x,yQ,gB,yR,yR,yR,yR,yR,yR,gB,rQ,x,1/

1,x,yQ,gB,yR,yR,yR,yD,yR,yR,gB,rQ,x,1/

1,x,x,gB,gB,gB,gB,gB,gB,gB,gB,x,x,1/

yR,x,x,x,x,x,x,x,x,x,x,x,x,rR/

x,x,x,x,x,x,x,x,x,x,x,x,x,x/

x,x,x,x,x,x,x,x,x,x,x,x,x,x

Avatar of zisal2029

Can you describe the custom gamerules?

Avatar of lebronlover272

Avatar of lebronlover272

Avatar of TimeVeteran
wrote:

I see the problem. Since restricted crazyhouse is a bug, and not a feature coded by the developer, the zombies don't recognize it and think of it as a normal piece and therefore bug out.

Avatar of lebronlover272
wrote:
wrote:
 

I see the problem. Since restricted crazyhouse is a bug, and not a feature coded by the developer, the zombies don't recognize it and think of it as a normal piece and therefore bug out.

Okay, I will rework the variant to not include restricted crazyhouse, thanks for letting me know

Avatar of Fleex255

Spell chess doesn't allow capturing the opposing king specifically with a pinned piece only when you are already in check. I think I have identified the specific programming mistake responsible for this inconsistency: https://www.chess.com/clubs/forum/view/why-is-king-capture-with-jump-not-allowed-here#comment-114919900

For example, 12... jump@e5&Qxe1# is not allowed here, though the bug doesn't require any jump being involved: https://www.chess.com/variants/spell-chess/game/83071151

Thanks to @LongTermFuture for noticing the bug and providing the examples.

Avatar of wolyn

@Fleex255 This is an old known bug
Here is one extreme case:

[StartFen4 "R-0,1,0,1-0,0,0,0-0,0,0,0-0,0,0,0-0-{'dim':'8x8','wb':true,'spells': ('jump_0x0,freeze_0x1','','jump_0x0,freeze_0x1','')}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,rR,1,yR,5,x,x,x/x,x,x,3,yN,yQ,yK,2,x,x,x/x,x,x,8,x,x,x/x,x,x,1,rK,6,x,x,x/x,x,x,rB,3,rN,3,x,x,x/x,x,x,8,x,x,x/x,x,x,8,x,x,x/x,x,x,4,rQ,3,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[RuleVariants "EnPassant Play4Mate Spell=1+3"]
1. freeze@g10&Ke8-f8 .. freeze@g11&Ki10-h11
2. Nh7-i9+
Avatar of zisal2029

variants.world takes forever to load my game. I think that may be the reason why nobody has submitted a new variant for a week.

Avatar of One_step_forward_chessYT
wrote:
wrote:
 

I see the problem. Since restricted crazyhouse is a bug, and not a feature coded by the developer, the zombies don't recognize it and think of it as a normal piece and therefore bug out.

I newer kenew how to make zombies

Avatar of 2bHNST
wrote:

variants.world takes forever to load my game. I think that may be the reason why nobody has submitted a new variant for a week.

vw is bugged, afaik