Bug: UI bugs and suggestions

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BabYagun

1. 4 Player Chess currently is prone to mouse slips, at least for me and some other players (who answered me in chat). That is why I currently use "click and click" way to move pieces to long distances instead of "drag and drop". This should be fixed. Also when you just click a piece it shifts slightly and then returns back to its place. It should not work this way. Maybe the program expect us to click exactly in the center of the square, who knows. If I click a piece and do not drag it the piece should stay in place without shifting.

2. In most cases there are highlighted squares showing the last moves of the players. But sometimes they disappear. In some cases when I click a piece and drag it to a new square I notice that the initial square is not highlighted. So, if I change my mind during making a move and want to return this piece back to move another piece I must recall where was that piece before.

 

3. In spectator mode there is no indication of the last moves.

 

4. Players should see if there are some spectators watching the game.

5. Would be good to have an option "highlight legal moves".

6. There should be an obvious way to distinguish a king of a resigned player. For example, 3 players left. One of them had only the king, no other pieces or pawns. And at one moment he decided to resign. I did not notice that tiny gray message in the left right corner ("player ... resigned") and though that he is still playing. And then was surprised that he does not make a move in his turn. I think the 3rd player also did not notice that, because he did not try to eat that leftover king. If there are other pieces and/or pawns they become gray and we can see that this player left the game. But if there is only a king ... How to understand that? Looking at the timer placed in some of the 4 corners? It should be improved some way.

7. The old version of the UI had the players list where we could see their time and score. It was easy to compare. Now we need to look at 4 corners to compare the points and to see who is likely to flag. That is very inconvenient. Should be fixed too. It may be an additional list (sorted by points?) or the old version of the UI.

Thanks in advance.

redscale

I agree with all of your points.

Renegade_Yoda

I would add a small thing if it fits into the tweaking. For me the forward and back arrows are not easy to click especially when I am in quick hurry to see what just happened while my clock is running (I multi task during games happy.png ). I find I need to go slow move my mouse make sure it highlights then click sometimes it takes sometimes I shifted my mouse a fraction and it highlighted did not work.. not sure the right answer but maybe increase the size of the button click area? ** priority wise unless it is really easy to do I would put it at bottom of list we can deal with having to be precise on clicks not the end of the world. 

 

As for Bab's list above my personal add would be the short note in the top left when someone resigns etc. be nice to see that linger a lot longer or pop up somewhere else maybe in chat? not sure what but it really is hard to keep little tabs on what just happened did they run out of time? resign? get drunk and fall down happy.png while at same time making your move against the clock be nice to make move come back after and look up to see what I missed so it can be added to the decision making process. 

Bad_Dobby_Fischer
BabYagun wrote:

1. 4 Player Chess currently is prone to mouse slips, at least for me and some other players (who answered me in chat). That is why I currently use "click and click" way to move pieces to long distances instead of "drag and drop". This should be fixed. Also when you just click a piece it shifts slightly and then returns back to its place. It should not work this way. Maybe the program expect us to click exactly in the center of the square, who knows. If I click a piece and do not drag it the piece should stay in place without shifting.

2. In most cases there are highlighted squares showing the last moves of the players. But sometimes they disappear. In some cases when I click a piece and drag it to a new square I notice that the initial square is not highlighted. So, if I change my mind during making a move and want to return this piece back to move another piece I must recall where was that piece before.

 

3. In spectator mode there is no indication of the last moves.

 

4. Players should see if there are some spectators watching the game.

5. Would be good to have an option "highlight legal moves".

6. There should be an obvious way to distinguish a king of a resigned player. For example, 3 players left. One of them had only the king, no other pieces or pawns. And at one moment he decided to resign. I did not notice that tiny gray message in the left right corner ("player ... resigned") and though that he is still playing. And then was surprised that he does not make a move in his turn. I think the 3rd player also did not notice that, because he did not try to eat that leftover king. If there are other pieces and/or pawns they become gray and we can see that this player left the game. But if there is only a king ... How to understand that? Looking at the timer placed in some of the 4 corners? It should be improved some way.

7. The old version of the UI had the players list where we could see their time and score. It was easy to compare. Now we need to look at 4 corners to compare the points and to see who is likely to flag. That is very inconvenient. Should be fixed too. It may be an additional list (sorted by points?) or the old version of the UI.

Thanks in advance.

Number two is solved quite easily. You just need to drag the piece out of the board and let go, making the piece go back to its square.

duongle0289

4 player chess should be displayed correctly on mobile devices.

BabYagun

Bad_Dobby_Fischer, thanks for that trick. I will try it. But still it is a workaround and also a bit scary, because one guy here dragged his knight out of the board and the knight stayed there, and it was not possible to return it back onto the board. He just lost that knight, there is a screenshot at this forum in one of the old topics with that knight on a non-existing square. happy.png 

Skeftomilos

I just checked it. Dropping a piece outside the board makes it to return to its initial position. Great! Another way to do it is to drop in on top of one of your own pieces. I also checked the effect of right-clicking while hovering the piece. In other UIs this has the effect of canceling the move. Here is disastrous, causing the piece to be dropped immediately!

I was also bitten by the "No winner" bug, after 13 non-capturing moves! I hope it will be fixed soon, otherwise the game is unplayable.

Bad_Dobby_Fischer
BabYagun wrote:

Bad_Dobby_Fischer, thanks for that trick. I will try it. But still it is a workaround and also a bit scary, because one guy here dragged his knight out of the board and the knight stayed there, and it was not possible to return it back onto the board. He just lost that knight, there is a screenshot at this forum in one of the old topics with that knight on a non-existing square.  

lol

Renegade_Yoda

Skeftomilos,

The no winner after 13 moves is by design and something being tested out. The goal is to get someone trading pieces earlier vs having a normal everyone develop pieces for the first 20 moves each then go to war. I believe if one person takes anything in first 13 moves everyone has another 13 moves before game ends to take something. I personally have found once something is taken in the first 13 moves after that it no longer becomes in issue.

Skeftomilos

@Renegade_Yoda if it is by design, then it is a bad design! And as far as I know the developers have already acknowledged that this is something to be fixed.

Renegade_Yoda

Skeftomilos happy.png I don't disagree happy.png But sometimes what I think is bad later I adjust and its ok so I try really hard to keep in open mind and let the testing and experiment get a fair shake. These developers have been very open minded and willing to test some pretty strange things some work some don't.