Can anyone clarify how the castling codes work

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Avatar of Nordlandia

Castling string for 10x8 Gothic Chess. It seems very confusing to the uninitiated.

Avatar of cats_can_play_chess

confusing

Avatar of samuelysfung

Kk = King landing spot when short castling

Kq = King landing spot when long castling

kRk = kingside Rook landing spot when short castling

qRq = queenside Rook landing spot when long castling

Avatar of cats_can_play_chess
samuelysfung wrote:

Kk = King landing spot when short castling

Kq = King landing spot when long castling

kRk = kingside Rook landing spot when short castling

qRq = queenside Rook landing spot when long castling

Thanks

Avatar of Nordlandia

I still don't get Kk = k4 while Kq = e4 etc

Avatar of VishTheFish771

If you think about it, it's quite simple:

The 2 Ks in kk signify the King moving and which direction it's castling, also known as Kingside
The Q in kq mean Queenside castling
The R in kRk and qRq means the Rook movement

Avatar of Nordlandia

I think you're missing the crux of the matter. The k4 and e4 are based on the 14x14 coordinates grid. For example in XXL chess:

Kk':'m1','Kq':'c1','kRk':'l1','qRq':'d1

Therefore. The k4 and e4 are out of line so they have to be adjusted based on the grid.

It's not difficult but it's all based on 14x14 coordinates grid.

Avatar of wolyn

PGN4/FEN4 use the 14x14 grid, not the shown coordinates