change 30 sec from hyper to bullet

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RapturousRhinoceros wrote:

when 30 seconds was bullet, it was a relatively popular time control with a good amount of players, how many players play it now?

fr the only people who play it are 1500s, and a few nubs/farmers like grathieben 

DropTheLimits

Considering how much the server lags and disconnects, doing this would pretty much discourage people (like me) from even touching hyperbullet. 

RapturousRhinoceros
DropTheLimits wrote:

Considering how much the server lags and disconnects, doing this would pretty much discourage people (like me) from even touching hyperbullet. 

how so?

joshuapro2021

guys this topic was supposed to be for voting please make a new topic if u wanna talk about other stuff

ElPolloLocoMan

COMON GUYS HAVE THE CONVERSATION SOMEWHERE ELSE. Why? They wont listen there. But here they just might.

Arseny_Vasily
ElPolloLocoMan wrote:

We should be playing 30 min games teams or ffa.

for 4pc Teams and Self-Partner Teams (FFA games are more passive and time factor activates the game), it makes sense to make a separate "Classic" mode, with a lower limit of time controls: 10|15, 15|10, 30min(?), with separate leaderboard, which will be shown regardless of how many people in it (albeit one) and how long ago they played. the classic 4pc niche doesn't exist, so it's worth at least creating one to start with. although i'm not sure if the internals of server will allow this

ElPolloLocoMan
Arseny_Vasily wrote:
ElPolloLocoMan wrote:

We should be playing 30 min games teams or ffa.

for 4pc Teams and Self-Partner Teams (FFA games are more passive and time factor activates the game), it makes sense to make a separate "Classic" mode, with a lower limit of time controls: 10|15, 15|10, 30min(?), with separate leaderboard, which will be shown regardless of how many people in it (albeit one) and how long ago they played. the classic 4pc niche doesn't exist, so it's worth at least creating one to start with. although i'm not sure if the internals of server will allow this

 

That makes sense. It might just encourage the players to play longer games. Instead of having many games we don't understand much, but have a few games that would give us authentic understanding of this 4pc. The problem I find here, is that players tend to blindly trust higher rated players and simply agree, that there are only a few variants for this new set up. Icystun, I was told agrees. However commendable his opinions are they still must be proven to the individual. diduseethatcomeing (who Icystun would hold in high regard, for Icystun stated that he plays similar to diduseethatcomeing) thinks the exact opposite. That there are much more variants in this new set up. He was also able to prove that in a very convincing fashion to me, with the games he played against Lazylmb, Jaycross, and Icystun himself. I'll tell you this, (I have to give praise to the legend diduseethatcomeing), that although the most of the high rated players talk down upon his plays, Icystun respects his plays and considers him a good player. The funny part about all this is that diduseethatcomeing said that he can have easy games against the rest of the higher rated players, but Icystun he has a very hard time with. Icystun, said that it is because he thinks like diduseethatcomeing. Which would explain to me why Icystun would seem like a very defensive player vs didu who is a super aggressive player! Momentum is key. Meaning there is so much to learn. Which is why, I would like to cast away our ambition to simply gain rating for bragging rights, but rather be ambitious to understand this game and create symphonies of 4pc in teams and in ffa. Which might even intrigue the interest of great chess players like Magnus Carlson? Hikaru Nakamura? Why not? Lets prove to them that this game is chess, and we invite them to come and challenge the players here. But we have to stop being IDIOTS about it, and prove to them that this is worth their while! Basically I took this opportunity to speak about this in front of our fellow 4pc players, in hopes of igniting the flame in us all.

LosChess

The New Setup isn't as dynamic or fun to play as Old Standard was, no matter how many different openings you think there are, most of our games are extremely repetitive and boring, which is why Teams is dead.

If you can manage to get a 2000+ game, we're usually playing against the same players 80% of the time.

DropTheLimits
RapturousRhinoceros wrote:
DropTheLimits wrote:

Considering how much the server lags and disconnects, doing this would pretty much discourage people (like me) from even touching hyperbullet. 

how so?

 

6 sec is hardly playable because it lags a lot, making 30 sec (which is like the only hyperbullet mode that seems playable, but unless you just want us to risk losing our ratings) the only decent hyperbullet time. 

RapturousRhinoceros
DropTheLimits wrote:
RapturousRhinoceros wrote:
DropTheLimits wrote:

Considering how much the server lags and disconnects, doing this would pretty much discourage people (like me) from even touching hyperbullet. 

how so?

 

6 sec is hardly playable because it lags a lot, making 30 sec (which is like the only hyperbullet mode that seems playable, but unless you just want us to risk losing our ratings) the only decent hyperbullet time. 

theres been about 4 30 second games in the past 8 months... i dont think it would affect your hyperbullet rating too much

Play-banned

well, how about make 30 sec and 45 sec hyperbullet, but 15 sec and 6 sec and 10 sec ultrabullet. Also, 6s|1D and 15s|1D are hyperbullet, and they should stay that way, but they are not ultrabullet. Ultrabullet means that you have to premove every move if you even want a chance to stay in the game, hyperbullet doesn't require as much premoving, and certain ffa concepts for rapid like opposite cooperation and balance still exist, but just faster. However, it is being an idiot to attack anyone other than the player with the most time in ultrabullet. That doesn't apply in hyperbullet. For example, I could have 20s and someone else 25s, and a third player won't attack the player in 25s, because he's his opposite. However, in ultrabullet, I could have 3 seconds, and someone else has close to 6 seconds. It would be idiotic for the third player to attack anyone other than the guy with 6 seconds, unless he is down a CRAZY amount of material (just 3 pieces left or less - around 13 points of material excluding pawns). Only then do you attack the guy with most MATERIAL. So the strategy for 30s and 45s is different to 15s and 6s, as not only you do not have to premove every move for 30s and 45s, but you get 2 seconds of thinking every move! Whereas, in 15s, you already need to premove every move, and in 6s, every 0.1 second counts. So you are vulnerable to premove tricks, but you can always get revenge by premove tricking the premove tricker.

RapturousRhinoceros
Play-banned wrote:

well, how about make 30 sec and 45 sec hyperbullet, but 15 sec and 6 sec and 10 sec ultrabullet. Also, 6s|1D and 15s|1D are hyperbullet, and they should stay that way, but they are not ultrabullet.

thatd just cause more trouble and chaos

Play-banned
RapturousRhinoceros wrote:
Play-banned wrote:

well, how about make 30 sec and 45 sec hyperbullet, but 15 sec and 6 sec and 10 sec ultrabullet. Also, 6s|1D and 15s|1D are hyperbullet, and they should stay that way, but they are not ultrabullet.

thatd just cause more trouble and chaos

edited post, just to ping you up with more detailed explanations

RapturousRhinoceros
Play-banned wrote:
RapturousRhinoceros wrote:
Play-banned wrote:

well, how about make 30 sec and 45 sec hyperbullet, but 15 sec and 6 sec and 10 sec ultrabullet. Also, 6s|1D and 15s|1D are hyperbullet, and they should stay that way, but they are not ultrabullet.

thatd just cause more trouble and chaos

edited post, just to ping you up with more detailed explanations

either way, itd just be adding a different rating which isnt needed

DropTheLimits
RapturousRhinoceros wrote:
Play-banned wrote:

well, how about make 30 sec and 45 sec hyperbullet, but 15 sec and 6 sec and 10 sec ultrabullet. Also, 6s|1D and 15s|1D are hyperbullet, and they should stay that way, but they are not ultrabullet.

thatd just cause more trouble and chaos

You say that after you lagged for 10 seconds 

RapturousRhinoceros
DropTheLimits wrote:
RapturousRhinoceros wrote:
Play-banned wrote:

well, how about make 30 sec and 45 sec hyperbullet, but 15 sec and 6 sec and 10 sec ultrabullet. Also, 6s|1D and 15s|1D are hyperbullet, and they should stay that way, but they are not ultrabullet.

thatd just cause more trouble and chaos

You say that after you lagged for 10 seconds 

how would making another time control fix lagging?

DropTheLimits
RapturousRhinoceros wrote:
DropTheLimits wrote:
RapturousRhinoceros wrote:
Play-banned wrote:

well, how about make 30 sec and 45 sec hyperbullet, but 15 sec and 6 sec and 10 sec ultrabullet. Also, 6s|1D and 15s|1D are hyperbullet, and they should stay that way, but they are not ultrabullet.

thatd just cause more trouble and chaos

You say that after you lagged for 10 seconds 

how would making another time control fix lagging?

 

So you would rather lose all of your time in 6 sec than have more time just in case it lags? This is just silly. 

RapturousRhinoceros
DropTheLimits wrote:
RapturousRhinoceros wrote:
DropTheLimits wrote:
RapturousRhinoceros wrote:
Play-banned wrote:

well, how about make 30 sec and 45 sec hyperbullet, but 15 sec and 6 sec and 10 sec ultrabullet. Also, 6s|1D and 15s|1D are hyperbullet, and they should stay that way, but they are not ultrabullet.

thatd just cause more trouble and chaos

You say that after you lagged for 10 seconds 

how would making another time control fix lagging?

 

So you would rather lose all of your time in 6 sec than have more time just in case it lags? This is just silly. 

making another time control doesnt give you back time after you lag

DropTheLimits
RapturousRhinoceros wrote:
DropTheLimits wrote:
RapturousRhinoceros wrote:
DropTheLimits wrote:
RapturousRhinoceros wrote:
Play-banned wrote:

well, how about make 30 sec and 45 sec hyperbullet, but 15 sec and 6 sec and 10 sec ultrabullet. Also, 6s|1D and 15s|1D are hyperbullet, and they should stay that way, but they are not ultrabullet.

thatd just cause more trouble and chaos

You say that after you lagged for 10 seconds 

how would making another time control fix lagging?

 

So you would rather lose all of your time in 6 sec than have more time just in case it lags? This is just silly. 

making another time control doesnt give you back time after you lag

 

THAT'S NOT THE POINT LMAO,

if we had a 45 sec hyperbullet mode it would be more ideal than the other ones right now, unless you want to lose all of your time to lag and drop in rating.

RapturousRhinoceros
DropTheLimits wrote:
RapturousRhinoceros wrote:
DropTheLimits wrote:
RapturousRhinoceros wrote:
DropTheLimits wrote:
RapturousRhinoceros wrote:
Play-banned wrote:

well, how about make 30 sec and 45 sec hyperbullet, but 15 sec and 6 sec and 10 sec ultrabullet. Also, 6s|1D and 15s|1D are hyperbullet, and they should stay that way, but they are not ultrabullet.

thatd just cause more trouble and chaos

You say that after you lagged for 10 seconds 

how would making another time control fix lagging?

 

So you would rather lose all of your time in 6 sec than have more time just in case it lags? This is just silly. 

making another time control doesnt give you back time after you lag

 

THAT'S NOT THE POINT LMAO,

if we had a 45 sec hyperbullet mode it would be more ideal than the other ones right now, unless you want to lose all of your time to lag and drop in rating.

basically, you guys want to change hyperbullet to ultrabullet and make a completely new rating and then you want to add back another time control to the game, that sounds like trouble to me, and it wouldnt really do much