CHANGELOG

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battleMind24

CHANGELOG:

New changelog: You can see the most recent changes here

02/28/2018

  • Anyone can send an invite to play as a team. Not only premium members (see this topic)
  • Fixed bug: rating ranges are now followed correctly
  • Rating ranges are now respected 100%. Previously it was only a preferred rating range the server could ignore.
  • Rating ranges now work in teams when inviting a partner. The range set by the player who sent the invite will be used, while the rating range by the player that was invited will be ignored.
  • Added an option to hide arrows while spectating games. You can toggle it on/off in the options tab.

02/17/2018 

  • Added tabs design.
  • Improved connectivity issues
  • Fixed bug: No more rounding errors in FFA ratings

12/22/2017

  • Fixed bug: An invited partner can no longer be put into the wrong team

 

12/18/2017

  • Leaderboard only shows players who have played within the last two weeks
  • Leaderboard shows your rank and rating
  • Rating calc adjustments (read more here)

  • Improved layout and board sizing

  • Automatically jump to current position when it’s your turn

  • Top Games: more details and player search

  • New-game dialog reopens if invited player is not available

  • Remember last invited player name

  • Nicer connecting.. / disconnected screen

  • Fixed: claim win button accounts for uncollected kings

 

12/02/2017

  • Timers start from 12 and go down clockwise
  • Jump to beginning and Jump to end buttons have been added
  • Dynamic leaderboard height
  • Truncate longer usernames
  • Remove disconnect message on first load
  • Last player receives points for ALL the remaining kings on the board
  • Low time warning only audible to self
  • New Rating calculation for teams

11/10/2017

  • You asked for it you got it, You can now customize the rating range of your free-for-all and team games. How do you do it? Go to the settings below the rules link. Please note that these will be preferences and therefore the matchmaker reserves the right to be a little lax about your recommendations if it sees fit. If you invite a partner all bets are off and your recommendations are ignored.
  • Top Games now has 40 instead of 30 games.
  • The leaderboard now contains the top 20 in both Free-for-all and Teams.

11/07/2017

  • Top Games list now shows the player's team rating
  • Matchmaking for teams is now based on your team rating.
  • Arrows are now shown to team members in team mode.
  • Arrows are also displayed to spectators.

NOTE: You can draw arrows by rick-clicking and dragging. Clear arrows by left-clicking.

11/06/2017

  • Team mode was re-added.
  • Player's can now invite a partner if they have a premium account
  • The "Play button does nothing" was fixed
  • Matchmaking for teams is based on your free-for-all rating until team ratings stabilize
  • Bug fix for "+-X points" while updating the server.

10/25/2017 

  • Fix Exit/resign bug when you are checkmated
  • Move highlights should show for observed games
  • Delay timer should count down clockwise
  • Show ratings and adjustment on Game Over modal
  • /stop-chat fix.
  • Keep chat/game open after a game is complete so players can continue to review and chat about the game.
  • Preventive measures against users playing on two accounts.

10/11/2017 (Reverted rule)

You can no-longer checkmate the king of a player that resigned. It goes back to purely capturing.

10/11/2017 (Rule changes)

Just some fixes to the rules (the other major updates are still being worked on)

  • Stalemates are now as in standard chess, but will award everyone else still in the game +10
  • 100 ply rule is in effect if no capture or pawn move happens in 100 plys then the game will end.  (+10 to all remaining players).
  • 5 move repetition is in effect and will auto-draw a game (+10 to all remaining players)
  • Non-grey dead kings CAN be checkmated to attain +20 points.

09/28/2017 (Arrows, bug fixes)

  • Added "over the board" arrows that you can draw by right-clicking and dragging. Arrows are erased by left clicking
  • Added tenths of seconds to the times when under 10 seconds
  • locking sound during matchmaking
  • horizontal scroll for smaller screens
  • Fixed the exit button not showing up for a player that was removed by checkmate/timeout
  • Fixed bug with new moves re-setting the board to the newest move while looking through the moves played
  • Fixed bug with click-click moves where sometimes you could click empty squares prior to selecting a piece
  • Allow back and forward through moves with left and right arrow keys
  • Bug fix with castling long.

09/24/2017

Teams mode was added. Rules are in-game! (EDIT: Temporarily removed)

09/22/2017

Not many visible changes today

* Queens that are worth 1 point have a seperate image with a "1" indicator. Thank @ignoble for that

* Bug fix: where a 9 point queen becomes 1 point queens

*  A secondary pie timer is shown indicating how much delay is left (you'll see it)

* bug fix: games will not end when the second to last player's piece is taken

 

09/21/2017 (Fixes)

* We have moved to delay instead of increment for the time control. In other words, the time control is now 1 minute with a 10-second delay. That means you CANNOT gain time, but if you make your move within 10 seconds you won't lose time either. If you take longer than 10 seconds it will eat into your total time of 1 minute.

* You can only abort once every 30 minutes now. 

* fixed high wait times for very high rated players or very low rated players

Once again thanks for all your feedback, comments, and support!

 

EDIT1: based on feedback the delay has been changed to 15 seconds.

 

09/20/2017 (the UI update)

A brand spanking new User interface which highlights:

* Timers and points have been moved to the corners of the board

* You can now exit games that you are observing without reloading the game

* The matchmaking times have been lowered

* New arrows to indicate the next players for a game the matchmaker has found so far

* NOTE: even if 4 players are found, the games will not always start immediately. This is by design! The matchmaker wants to ensure the best match possible and will wait for other players if necessary.

* New time-control 2 | 10. Please let us know how you like this.

* Mobile web has temporarily been abandoned (so if you play on mobile, please let us know!)

Try it out and let us know what you guys think!

 

09/13/2017

* Client side timer fix (sometimes times would be off by several seconds)

* Forward and back arrows (Forward-till-end and backwards-to-beginning will come soon)

* Notation on large screens

* Leaderboard profiles are now viewable by clicking on the player's image

* Low-time alert sound

 

09/08/2017

*Improved chat style

*Separate Player and spectator chat (spectators will still see player messages)

* Ability to stop players from chatting in the current game (by anyone who is playing)

*Fixes to board highlighting

*NEW RULE: You can only resign on your turn!

*NEW RULE: King is now equal to 20 points instead of 15 and hence checkmate = 20 too.

*NEW RULE: If the second-to-last person resigns the remaining player receives +20. 

 

9/04/2017
*Fixed Rating system bug: Let me know if you find anything else wrong. You will only see the updated rating upon the next game. If you leave a game and rejoin another, your rating will change in-between games (you will not get a notification for this)
*New Time Control: 4 | 3 (4 minutes with 3 second increment)
*Replaced "Recent Games" with "Top games". (Top 30 games will be shown based on the average game rating)
*New matchmaking system: Depending on the number of players online, players will be matched up as closely as possible to the other players searching for a game. The more players the more accurate this should become.
*Ratings are shown in the top games list

V3trarBraut

great

venue

Nice!

venue

it's one thing that always worries me. Waiting for someone to think long is very disturbing and demotivating to me. If the chance for preliminary moves, so part of my time devoted to something other than waiting?

battleMind24

@venue I think once we have more time controls we will be able to fix this.

cherry_poppins

Would it be possible for you to outline each of the 8x8 boards for each player? That would make it a little easier to identify when someone is about to queen with having to manually count squares. 

+1 for the pre-move option.

 

Also, means of distinguishing promoted queens would be appreciated.

Fiskarfred

I appreciate the change log! Feels like there is a real connection between the community and the dev team. Nice!

BabYagun

Let's say I open the main page of www.chess.com . What/where to click to play this 4 player version of chess? If you want to make it popular you have to make it easy to find.

venue

https://www.chess.com/4-player-chess

warelephant

Great changes!

BabYagun

> https://www.chess.com/4-player-chess

Thanks for the direct link, Venue. But where is it on the home page of chess.com ?!

Eseles

@battleMind24: I'm not sure about my screen resolution. I think it's 1024x768. But I have an unusual screen-shape (square). To show you how much I have now off-screen, when I click to see the rules, I can only read in the first line: "Fo" and part of a 3rd letter (c or u I guess) and on the 2nd line "Piec", on the 3rd "(tho" etc.

Eseles

I'm not sure about the new time-control. In general, the less time I have, the worse it is for me. In general, I don't play faster than 10-min games. The increment might help me cope, together with the fact that you have time to think while your opponents' clocks are ticking. But when it's down to two opponents, things might be too fast for me. I guess I'll find out.

Eseles

Also, I preferred timers and points like they were previously. All in one place was much easier to handle, looking around the four corners is tiresome.

mattedmonds
Eseles wrote:

Also, I preferred timers and points like they were previously. All in one place was much easier to handle, looking around the four corners is tiresome.

Agree. Better all in one place, great to see they have the 0:00 bug resolved.

The new time controls are awesome! Can finally see my time moving up rather than down, no matter how fast I moved before, even though somehow others could get their timers moving up, was just impossible on my connection. If you are used to 10 minute games, you will much prefer the new time controls, much more manageable.

battleMind24

@Eseles, if you could scroll right would that work?

Eseles
battleMind24 wrote:

@Eseles, if you could scroll right would that work?

Well, If I could scroll I wouldn't have a problem, but I can't scroll at all, either to the left, right, up, or down. And I'm talking about 100% zoom. I can see the whole text when I zoom-out at 30%, but then the text is so small I can't read it. And also when I zoom-in at 140% or more I can see more of the text, but the bottom lines get cut out - it's not ideal. [Maybe I could scroll after a game begins and I'm zoomed-in, but that's not a good solution, anyway.]

chineseroom

I personally think 1 min and 10 sec delay is a bit too fast (although i can understand 2+10 sec increment being too slow for many), as it does not do justice to the complexity many positions that arise in 4 player chess. 

I dont think  1+10 delay is a bad time control, but it gives less flexibility with your time management, as the delay is that high compared to the overall time, meaning it does not reward playing simple moves (opening/trades/clear positions) quickly, and punishes longer thinks drastically. 
Basically it forces you to spend a very similar amount of time each move, when the positions and requirements to think differ vastly, depending on the complexity of the position or impact of your decision on the game. 

But thats just my opinion, i guess everyone has different preferences ;D .
Personally i do not mind waiting longer if it means having opponents roughly equal in strength. 
First fix made me wait too long (sometimes 20 mins) with good opponents, this one matches me with opponents way below my rating again (up to 400 rating difference). 
This usually results in an early resignation and the player being fortunate enough to move after him (which means also he is close on the board) get free 20 points and additionally getting one free side for his pawns to expand and promote very easily (also by capturing dead pieces and being sheltered behind them in their way forward). 
In this scenario its a guaranteed win for named player if he has some idea what he is doing. 

 

mattedmonds

New time rules are the worst possible. Penalizes players in a tough decision or who don't realize it is their turn to move.

2 minutes with +10 seconds per move was perfect, please go back to that asap

Eseles

Weirdly enough, I'm doing fine with the current time of 1 minute + delay (is it 10secs?)

:-O