I'll post an article here to read about opening strategies.
GENERAL OPENING PRINCIPLES / GUIDELINES
1. The aim in the opening is to occupy or control the center. By center I mean the e4, e5, d4, d5 squares. I mean actually placing pawn moves onto these squares). By controlling, I mean defending or attacking these squares, whether there is actually material on them or not.
2. Time is of the essence in the opening. Be ahead in development is the ideal to be aimed at. All opening moves should aim at mobilizing forces (pieces) as quickly and efficiently as possible towards the center line and again and over again at occupying, controlling, defending the center. Light pieces (B, N) out first, Rooks generally come to play after castling. There is no set order for getting the pieces out. Chess is geographic, not historic. You need to maintain a plan while reacting to opponents moves at all times. This means:
2.1 Minimizing the amount of pawn moves in the opening. 2-3 pawn moves max. Too many pawn moves delay the overall development of your attacking forces (pieces) and weaken the position.
2.2 Avoid moving the same piece twice (it delays the overall development), or putting a piece on a square where the opponent will be able to chase it from while playing a full development move on their end. You force your opponent to lose time if you make a developing move which in the same time attacks a piece which they have already moved.
2.3 Castle ASAP to put your King in a safe location. The king is extremely vulnerable if left in the center of the board. Castling is MANDATORY! Players will give a pawn (maybe more) to prevent opponent from castling for a long time, or forever. Advancing castle pawns should be done cautiously, as it may result in weakening this natural protection for the King. Does not mean you cannot move any castle pawn ever of course...
2.4 Avoid getting heavy material (R, Q) involved in the action too early, it may be short lived, especially for the Q, and will probably result in loss of tempo.
2.5 The Queen should support the operations in the opening, increase activity on middle game to achieve maximum activity in end game (assuming it is still on the board).
2.6 Rooks should find their spot after castling and complete the overall development by being put in communication with one another (horizontally on the back rank), or vertically (by doubling them on a file). Rooks are long range pieces (along with the Q and B, and contrary to the N which only has a short range of action) that need space to express themselves. Placing them on open files to press into the opponent’s territory is a good idea. By “open file” I mean a file on which you do not have a pawn yourself, and ideally the opponent has a spot or piece it is strategically important to press on. All I have said are GENERAL opening guidelines. There are zillions of exceptions to them, but keeping them in mind is a good safeguard from playing a disorganized opening.
I'll post an article here to read about opening strategies.
GENERAL OPENING PRINCIPLES / GUIDELINES
1. The aim in the opening is to occupy or control the center. By center I mean the e4, e5, d4, d5 squares. I mean actually placing pawn moves onto these squares). By controlling, I mean defending or attacking these squares, whether there is actually material on them or not.
2. Time is of the essence in the opening. Be ahead in development is the ideal to be aimed at. All opening moves should aim at mobilizing forces (pieces) as quickly and efficiently as possible towards the center line and again and over again at occupying, controlling, defending the center. Light pieces (B, N) out first, Rooks generally come to play after castling. There is no set order for getting the pieces out. Chess is geographic, not historic. You need to maintain a plan while reacting to opponents moves at all times. This means:
2.1 Minimizing the amount of pawn moves in the opening. 2-3 pawn moves max. Too many pawn moves delay the overall development of your attacking forces (pieces) and weaken the position.
2.2 Avoid moving the same piece twice (it delays the overall development), or putting a piece on a square where the opponent will be able to chase it from while playing a full development move on their end. You force your opponent to lose time if you make a developing move which in the same time attacks a piece which they have already moved.
2.3 Castle ASAP to put your King in a safe location. The king is extremely vulnerable if left in the center of the board. Castling is MANDATORY! Players will give a pawn (maybe more) to prevent opponent from castling for a long time, or forever. Advancing castle pawns should be done cautiously, as it may result in weakening this natural protection for the King. Does not mean you cannot move any castle pawn ever of course...
2.4 Avoid getting heavy material (R, Q) involved in the action too early, it may be short lived, especially for the Q, and will probably result in loss of tempo.
2.5 The Queen should support the operations in the opening, increase activity on middle game to achieve maximum activity in end game (assuming it is still on the board).
2.6 Rooks should find their spot after castling and complete the overall development by being put in communication with one another (horizontally on the back rank), or vertically (by doubling them on a file). Rooks are long range pieces (along with the Q and B, and contrary to the N which only has a short range of action) that need space to express themselves. Placing them on open files to press into the opponent’s territory is a good idea. By “open file” I mean a file on which you do not have a pawn yourself, and ideally the opponent has a spot or piece it is strategically important to press on. All I have said are GENERAL opening guidelines. There are zillions of exceptions to them, but keeping them in mind is a good safeguard from playing a disorganized opening.