I would join. But the announcement for the tournament should be one or two weeks before it starts so I can finish up some games.
I would suggest 3 days a move.
I would join. But the announcement for the tournament should be one or two weeks before it starts so I can finish up some games.
I would suggest 3 days a move.
I'm interested as long as the game load isn't too high, since I'm overloaded and getting pretty burned out -- I've been on vacation for the last week and am just dreading starting the clock again...
Yeah... It's my fault... I know better now! ![]()
My preferences: No faster than 3 days/move (slower is better), 1 game per opponent at a time, and small groups (like 5-7) in each round. For example:
If there were 20 entrants, I'd propose groups of 7 with 2 to advance. This will produce managable groups of 6-7 in round 1 and a group of 6 (or 7 if an extra person advances due to a 2nd place tie) in the second round. The total game load would not more than 6 at one time which is managable. Or...
I'd be equally happy with, say, groups of 5 with 1 to advance (for 20 people). The game load would be less, but I think the 7 with 2 to advance would be a more interesting format for the tournament.
L8erz...
=wild=
I'm in. I'd prefer a slower time control than 3 days per move, especially if we're up near the 6 or 7 games at a time thing that Wildman was mentioning. Simply because there are some days when I can't focus enough to put in good moves and also because I'm playing CC now to make sure that I take my time, so rushing just seems to contradict that.
Anyone mind if we go with 7 days per move? The tourney might take longer, but the overall quality of games is likely to be better. (Of course people rarely take all their time anyway so it likely wouldn't be a longer tournament anyway *shrug*)
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If you would join, post here so we can know if there is any interest in the idea. Also, give a suggestion for a time control. I was thinking 3days/move.