Classification of Concepts

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bsrti

Just to make it clear, there is terminology for classifying concepts based on their type used by quite a vast amount of rather strong players. Understanding this classification is an easy way to refer to sort the concepts and understand what is easiest to do and what is hardest. The classification goes as follows:

  • Stock concept, a normal concept of a position that is commonly used and is known to produce a definite result. Usually, they use a very adequate gamerule set in which each rule defines a clear goal (i.e. N-check and KOTH). For example, Wars for Thrones do count as a standard concept, games like Gustav's Box or Max's game also fit here.
  • Hybrid concept, is just a combination of two already existing positions or concepts. These are not commonly used in NCPs, yet used almost every time in WoFs. One example of NCPs is The Eyes of Horus, which combines elements of Gatekeepers, Hades' Stallion, and now removed Maze Runner.
  • Standard concept, a basic concept using a certain new-founded idea as a base. Usually, these deviate from the most common gamerules and add up less commonly used gamerules. Walls commonly take up quite a good amount of game space, and overall form something unique and singular. The majority of the listed positions have standard concepts.
  • Eccentric concept, is a concept that deviates from the conventional concept standards, and instead defines its own objectives and its own flaw of the gameplay. These usually use custom royal pieces (The Four Horsemen, Sandworm, Villagers Chess), or strange gamerules (BlindGold), or define their own goals for each player (Hnefatafl, Thermopylae).
  • Fundamentally Flawed Concepts (FFCs). Concepts that purposefully break the rules of common sense and break the rules established by the CGA team on purpose. Due to their nature, they have unique gameplay even if they do not appear to have a unique starting position. Commonly, they are singular: the CGA team only accepts at most one of these with the best implementation. Some examples include Bastions of Salvation, Inferno, Foursquare. Usually, position creators dodge FFCs in the same way they would avoid the bubonic plague, but it does not mean that these positions are impossible to get right.
  • Auto-declineable Concepts. Concepts that can be automatically declined by CGAs without even testing them, or concepts that are prohibited by the admin team. These often are the craziest FFCs that require immense uniqueness and amount of testing to be reviewed and accepted if ever. So far there are 0 ADCs. Some examples are Blindfold + Ghostboard, Diplomacy in NCPs, One piece type only.

This is a simple way to classify concepts by their overall implementation difficulty, from the easiest to the hardest (top to bottom). Generally, more difficult position concepts like FFCs or ADCs require a pretty skilled player and creator to be correctly implemented, while almost anyone can implement stock concepts.

ADCs, hybrid concepts, and stock concepts should not be suggested on this forum due to the overall obviousness, lack of originality, or overall uselessness of being posted (i.e ADCs). Standard concepts, eccentric concepts, and FFCs are encouraged to be posted on this forum.

stupnik_2_0

Thank you, bsrti. I will take some time to read all this happy.png

RatingCrisis

heyyyyy my one accepted variant got shouted out

stupnik_2_0

Which one?

BoxJellyfishChess

Eyes of Horus

stupnik_2_0

It hasnt be listed for a long time

BoxJellyfishChess

*The Eyes of Horus, and it is listed right now lol

stupnik_2_0

Thats better