when you're in a game hit the question mark in the top left to the side of "3|2 Atomic" and it will explain the rules, this is a rule and always has been; here are the rules:
Capturing a piece leads to an explosion that affects every adjacent piece, except pawns.
Kings can't make captures (or they would explode themselves). Kings can also go to squares right next to the enemy king, and players can ignore a check if they can explode the opponent's king.
I just discovered a disastrous rule in Atomic... well, rather, I discovered the lack of a rule.
In chess, you have to respond with check - you can't even checkmate if you are in check. But, such an obligation is missing in atomic chess! I was totally crushing it in a game, and I had planned checkmate out in at most 2 moves.
But, my opponent simply ignored my check and threat of checkmate and delivered the final blow - one I was entirely unconcerned about (cue "I Ain't Worried" by OneRepublic) and, thus, unprepared for. But, I lost because I didn't know about this rule.
Is it actually true? Or is it a glitch? Oh well, I'll keep this in mind from now on. Are there any other odd rules or rules missing (aside from kings touching) that I need to know about?
Keep Chessing & Stay Brainy!
Here's my game if anyone's interested:
[GameNr "78921642"]
[TimeControl "3+2"]
[Variant "FFA"]
[RuleVariants "Atomic EnPassant Play4Mate"]
[StartFen4 "2PC"]
[White "King_Red_A"]
[WhiteElo "1600"]
[Black "POTIGUARENSE"]
[BlackElo "1750"]
[Result "0-1"]
[Termination "King captured • 0-1"]
[Site "www.chess.com/variants/atomic/game/78921642"]
[Date "Tue Mar 18 2025 20:12:02 GMT+0000 (Coordinated Universal Time)"]
[CurrentMove "26"]
1. Nj4-i6 .. i10-i9
2. Ni6-g7 .. h10-h9
3. Ng7-e8 .. f10-f9
4. Ne8-f10+ .. Qg11xNf10
5. h5-h7 .. Bi11-f8
6. g5-g7 .. Bf8-e7+
7. f5-f6 .. Be7-g9
8. h7-h8 .. Bg9-f10
9. Bi4-h5 .. i9xh8
10. Bh5-k8+ .. j10-j9
11. Bk8xj9 .. Nj11-k9
12. Bf4xNk9 .. Rk11-i11
13. Qg4-k8+ .. Ri11xi5#