Current problems with Team Mode and potential improvements

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svit_igor
_-__-__-___- написав:

5. instead of disabling chat, i think there should be an option to mute each player individually.

 

good point

 

EmpireCityRay
The-Lone-Wolf wrote:

1) yes team mode requires more time than FFA

2) No

3) true

4) yes abort is needed

5) disable chat wtf? why?

6) completely agree, have already suggested that

7) yes analysis required

I'm not even going to go into all of the OP's suggestions some of which I can too can write a novel on against but I do take rage at the notion of removing or "disabling chat" for which I am a staunch opponent and explained in my original post here.

chadnilsen
thechesssavage wrote:

2. I definitely agree with both kings needing to be checkmated to win in teams. It's horribly annoying when your teammate disconnects, resigns out of frustration, or just plain gets destroyed because he can't play. 

 

1. In terms of the time limitations in FFA, I definitely agree that its pretty intense. With longer times though, a single game could end up taking 1 - 2 hours+. As of now I think the longest game I've had in FFA was 35 - 40 minutes. 

 

5. Disabling chat is kinds silly considering theres already an option for any player to disable it.

 

6. Wouldn't taking your partners pieces in "team" defeat the point if having a teammate?

 

7. An analysis board? As in the computer giving tips, or just seeing your previous game play and analyzing it yourself?

You switched around 1 and 2.

Renegade_Yoda

I agree with                

MGleason  on #2 but would like to see a small adjustment. that is play goes on for 2 turns (or close to that) to see if it becomes 1v1. There are times when the 2 players checkmate the first player knowing that one of them is a move away from being checkmated themselves. If that actually occurred then it would be a 1v1 game and make that first ckmate a bit harder to pull off.