[Debate] 4PC Correspondance and Zombie Kings

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Avatar of HighEldar

You may have seen my recent post on 4PC Numerical Notation; the main impetus for this being correspondance games between international fellows who may be acustomed to different symbols representing different concepts (henseforth a Universal notation to avoid all confusion).

It brings up the question of how we should canonize Zombie King movement, or what should we do with a players King if in the correspondance (FFA or Solo) game they should resign?

I'm talking very specifically about scenarios when we do not have available an engine to make the moves for us, for example, a correspondance game conducted via letter or email. Is a Zombie King even tenable?

Feel free to discuss your ideas and solutions here. After enough time and/or discussion we'll define a standard for correspondance games (both 1pt queen and QRBN).

Avatar of zafaq

You can roll a dice for the movement of the Zombie King. 8 Sided one, where the count begins with the side that had the King, with a clockwise movement.

If an 8-sided dice is not available you an use a 6-sided one, where 2 of the players can remove 1 freedom of movement for the king.

Avatar of Selerto

"...for example, a correspondance game conducted via letter or email. Is a Zombie King even tenable?"

Solution, the Zombie King should not move.

Avatar of zafaq
Selerto wrote:

"...for example, a correspondance game conducted via letter or email. Is a Zombie King even tenable?"

Solution, the Zombie King should not move.

 

How would that work if the Zombie King is in check but still has valid moves?

Avatar of Selerto
zafaq escribió:
Selerto wrote:

"...for example, a correspondance game conducted via letter or email. Is a Zombie King even tenable?"

Solution, the Zombie King should not move.

 

How would that work if the Zombie King is in check but still has valid moves?

I'm not sure I understand the question. I apologize for my poor English.

1 - different game environments impose different rules.

2- if the zombie king cannot move "alone", let him not move, let him stay where he is.

3-Someone play 4PC FFA via letter or email? ¿1|15D?

Avatar of zafaq
Selerto wrote:
zafaq escribió:
Selerto wrote:

"...for example, a correspondance game conducted via letter or email. Is a Zombie King even tenable?"

Solution, the Zombie King should not move.

 

How would that work if the Zombie King is in check but still has valid moves?

I'm not sure I understand the question. I apologize for my poor English.

1 - different game environments impose different rules. 

Rules need to be standardized. That's what the topic is about.

 

2- if the zombie king cannot move "alone", let him not move, let him stay where he is.

Yellow checks blue. Blue resigns. Blue's king is in check, but not checkmate, What happens to blue's zombie king? Does yellow automatically get a checkmate? If the zombie king does not move, then any check becomes a checkmate.

3-Someone play 4PC FFA via letter or email? ¿1|15D? Yes. that's the topic, in the case that someone does play 4pc via letter or email, what should be the standard.

 

Avatar of HighEldar

So I made a club yesterday for 8 player chess. This is how we addressed the zombie King:

The standard is is not to have zombie King and for games like FFA the points go to the player who captures that King.

If a group of people want to have a zombie King then it should be listed as a variation (like King of the Hill or antichess etc.) and it is the resposibility of the host to move the zombi king using a fair 8 sided die (dice).

Thats how we've done it there anyway.

Avatar of Selerto

Yellow checks blue. Blue resigns. Blue's king is in check, but not checkmate,
What happens to blue's zombie king?
- not move
Does yellow automatically get a checkmate?
- only if you catch it, capture, you eat
If the zombie king does not move, then any check becomes a checkmate.
- ¿what is the problem?

I don't want to argue. I only give my opinion, but it does not matter, matters the opinion of the players via mail.

Avatar of ProfBlundermaster

4PC-Teams Correspondence? I am all for it. Perhaps it should be limited to 3 days/move not longer, otherwise with 4-plies per move, a game will take more than a decade with players not resigning. I play correspondence a lot to try out new things and openings and so on, and sometimes I oversleep or have an internet problem and lose on time. So, in TEAMS, to avoid losing on time (because it defeats the purpose), I think when a PLAYER has 6 hours left to make a move and is not responsive on the TEAM CHAT for whatever reason, the TEAMMATE gets the option to move the piece of the UNAVAILABLE PLAYER. I hope I am being clear.

Avatar of HighEldar

Teammates being able to move a piece is a brillient idea