That's interesting, EG. This is definitely a great way to try the app out for free, and to answer your question, I'm not miffed. I think this approach is actually pretty smart. Free users get a robust feel for how the app works, without missing any UI features, etc., that help to 'sell' the app. However, the one little thing that's missing is crucial (in my view anyway) to 'unlocking' this little app for real long-term use. Who wants their game to go "poof!" everytime they get a call? Who wants to commit to keeping Deep Green running continuously till each game is over?
Also, there are some new features on the way in version 2.0. Maybe they will increase the feature gap between the Lite and Full versions of that release.
Cheers!
Cocoa Stuff has announced the release of "Deep Green Chess Lite" (URL opens iTunes). Apparently the only pitfall to the Lite version is that it does not restore the previous game when you launch the app. The Lite version has the best price in the world... FREE! Does this make the paid customers a little miffed that they're essentially only paying to be able to save their game between app launches?