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Avatar of Forested_woodlands

Actually I have no thoughts on how to avoid it

A grand old game, a royal form of play, is fought on sixty-four dark and light squares. This board holds two armies, light and dark, which war until a monarch falls.

Array of Troops

King (K): A vital unit, a soul so grand, this lord can only walk a tiny bit at a go, just a spot in any way.

القawkins (Q): Our most grand icon, a war-prius, who can roam far in any path: straight forward, back, to a flank, or slanting.

Rook (R): A strong tower that glides along our board's straight paths: up, down, or sideways.

Bishop (B): A pious icon, that only walks on a slant, always staying on its start-color.

Knight (N): This animal, our trusty nag, hops around in an L-form, jumping past all units in its path.

Pawn (No Mark): Our foot-soldats march just forward, one spot at a go, but catch foes slanting.

Play Synopsis

White starts. Squadrons cross paths. A unit is lost if a rival lands on its spot. Our aim is to trap that king. If a king is hit, that king is in danger. If no hop, skip, or jump can lift that king from its spot of harm, that king is lost, and our match is won by us.

Avatar of Beniqualsmc2

Why didnt you comply with Hrishaan? Why did you apply it? This should turn out as a lipogram! As art! Why ought you to ruin it?

Avatar of some-random-fox
Colonel-Sphinx wrote:

Actually I have no thoughts on how to avoid it

A grand old game, a royal form of play, is fought on sixty-four dark and light squares. This board holds two armies, light and dark, which war until a monarch falls.

Array of Troops

King (K): A vital unit, a soul so grand, this lord can only walk a tiny bit at a go, just a spot in any way.

القawkins (Q): Our most grand icon, a war-prius, who can roam far in any path: straight forward, back, to a flank, or slanting.

Rook (R): A strong tower that glides along our board's straight paths: up, down, or sideways.

Bishop (B): A pious icon, that only walks on a slant, always staying on its start-color.

Knight (N): This animal, our trusty nag, hops around in an L-form, jumping past all units in its path.

Pawn (No Mark): Our foot-soldats march just forward, one spot at a go, but catch foes slanting.

Play Synopsis

White starts. Squadrons cross paths. A unit is lost if a rival lands on its spot. Our aim is to trap that king. If a king is hit, that king is in danger. If no hop, skip, or jump can lift that king from its spot of harm, that king is lost, and our match is won by us.

AI ahh paragraph

Avatar of am2354663

Y can't I u it

Avatar of Forested_woodlands
some-random-fox wrote:
Colonel-Sphinx wrote:

Actually I have no thoughts on how to avoid it

A grand old game, a royal form of play, is fought on sixty-four dark and light squares. This board holds two armies, light and dark, which war until a monarch falls.

Array of Troops

King (K): A vital unit, a soul so grand, this lord can only walk a tiny bit at a go, just a spot in any way.

القawkins (Q): Our most grand icon, a war-prius, who can roam far in any path: straight forward, back, to a flank, or slanting.

Rook (R): A strong tower that glides along our board's straight paths: up, down, or sideways.

Bishop (B): A pious icon, that only walks on a slant, always staying on its start-color.

Knight (N): This animal, our trusty nag, hops around in an L-form, jumping past all units in its path.

Pawn (No Mark): Our foot-soldats march just forward, one spot at a go, but catch foes slanting.

Play Synopsis

White starts. Squadrons cross paths. A unit is lost if a rival lands on its spot. Our aim is to trap that king. If a king is hit, that king is in danger. If no hop, skip, or jump can lift that king from its spot of harm, that king is lost, and our match is won by us.

AI ahh paragraph

Yup! Mostly promptd by I and fix by mI cuz it still had those bloody not allow symbols

Avatar of some-random-fox
Colonel-Sphinx wrote:
some-random-fox wrote:
Colonel-Sphinx wrote:

Actually I have no thoughts on how to avoid it

A grand old game, a royal form of play, is fought on sixty-four dark and light squares. This board holds two armies, light and dark, which war until a monarch falls.

Array of Troops

King (K): A vital unit, a soul so grand, this lord can only walk a tiny bit at a go, just a spot in any way.

القawkins (Q): Our most grand icon, a war-prius, who can roam far in any path: straight forward, back, to a flank, or slanting.

Rook (R): A strong tower that glides along our board's straight paths: up, down, or sideways.

Bishop (B): A pious icon, that only walks on a slant, always staying on its start-color.

Knight (N): This animal, our trusty nag, hops around in an L-form, jumping past all units in its path.

Pawn (No Mark): Our foot-soldats march just forward, one spot at a go, but catch foes slanting.

Play Synopsis

White starts. Squadrons cross paths. A unit is lost if a rival lands on its spot. Our aim is to trap that king. If a king is hit, that king is in danger. If no hop, skip, or jump can lift that king from its spot of harm, that king is lost, and our match is won by us.

AI ahh paragraph

Yup! Mostly promptd by I and fix by mI cuz it still had those bloody not allow symbols

YOU...

Avatar of Forested_woodlands
some-random-fox wrote:
Colonel-Sphinx wrote:
some-random-fox wrote:
Colonel-Sphinx wrote:

Actually I have no thoughts on how to avoid it

A grand old game, a royal form of play, is fought on sixty-four dark and light squares. This board holds two armies, light and dark, which war until a monarch falls.

Array of Troops

King (K): A vital unit, a soul so grand, this lord can only walk a tiny bit at a go, just a spot in any way.

القawkins (Q): Our most grand icon, a war-prius, who can roam far in any path: straight forward, back, to a flank, or slanting.

Rook (R): A strong tower that glides along our board's straight paths: up, down, or sideways.

Bishop (B): A pious icon, that only walks on a slant, always staying on its start-color.

Knight (N): This animal, our trusty nag, hops around in an L-form, jumping past all units in its path.

Pawn (No Mark): Our foot-soldats march just forward, one spot at a go, but catch foes slanting.

Play Synopsis

White starts. Squadrons cross paths. A unit is lost if a rival lands on its spot. Our aim is to trap that king. If a king is hit, that king is in danger. If no hop, skip, or jump can lift that king from its spot of harm, that king is lost, and our match is won by us.

AI ahh paragraph

Yup! Mostly promptd by I and fix by mI cuz it still had those bloody not allow symbols

YOU...

Ai is just stupid it can't avoid a singl symbol