Dormant Grasshoppers

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BoxJellyfishChess

I've been meaning to post this concept for days... it keeps slipping from my mind for some reason (obviously because bsrti named the gamerule that must not be named).

Anyway, here's a position:

You may recognize it. This is WoF - Permafrost, which was created (by me) and accepted months ago. As you can see, the grasshoppers are unable to move, but they can be freed if the dead camels are captured. This creates a lot of potential for interesting "mini-quests", and I'm a bit surprised that this idea has not been used since this position.

RatingCrisis

...which suggests the addition of new "hopper" type pieces...

RatingCrisis

with your permission box, I would like to explore this concept more

BoxJellyfishChess

Well, if I didn't want people to use the concept, I wouldn't have posted it lol (everyone is allowed to use this concept)

In Permafrost, the dormant hoppers add an interesting decision point: freeing them enables KOTH, but also prevents you from winning by stalemate. There could be positions where you intentionally free the opponents' hoppers so they don't self-stalemate. It doesn't even have to be a central part of the position; you could just add some freeable hoppers to make the position more unique. And of course, having only made one position with them, I haven't fully explored all the possibilities yet.