Lols
Dumb and Dumber Chess

Interesting idea
Thank you!
The result is a game of "the worst move vs. a random move," which operates on at least two levels:
- An absurd chess match where a team of humans tries its hardest to play poorly against an already weak bot.
- A competition within the team to see who can devise the most creative, the most cunningly terrible move.
This creates an incredibly fun and tense situation.
The game is perfectly democratic: it levels the playing field for beginners and experienced players alike. A novice might intuitively suggest a catastrophic move and score a point, while a grandmaster would have to think hard to come up with a move worse than the beginner's.
It's filled with deep humor and absurdity. The very situation where players seriously debate whose move is more "idiotic" and deserving of victory is hilarious in itself.
Finally, this chess variant develops unconventional thinking. Players must analyze the position not for the best move, but for the worst one. This forces you to look at chess from a completely new angle.
I think, even if it may sound immodest, that my idea is brilliant in its irony. It's a competition in finding creative mistakes within a cooperative game against the weakest possible opponent. This format has enormous potential for fun
Just for fun, folks. Plain and simple fun.
In this game, two or more players team up against a random-move bot. The player who suggests the weakest possible move (as determined by the chess engine) in the current position scores 1 point. The first player to reach 8 points wins the game.
Short Rules
Player's Goal: Be the first to score 8 points.
How to Score a Point: Suggest the weakest possible move for your team in the current position. This move is selected by a powerful chess engine (., Stockfish) based on the most negative evaluation of the position after the move.
Teams and Opponent: A team of 2-5 players plays against a random-move bot.
Turn Process
1. Players, in a rotating order, suggest a move for the team. A player cannot suggest a move that has already been proposed by another player in the current round.
2. The engine analyzes all suggested moves and selects the one that results in the worst possible evaluation for the team (the minimum Stockfish score).
3. The selected weakest move is executed on the board.
4. The player who suggested this move earns 1 point.
5. The random-move bot makes a random move in response.
Game End Conditions
Main Condition: As soon as any player reaches 8 points, the game stops immediately, and that player is declared the winner.
Early Termination: If the player team is checkmated by the random-move bot, or accidentally checkmates the bot, the game ends immediately. The player with the highest number of points at that moment is declared the winner.
Oh, I almost forgot...
Before the first move, each player contributes an equal amount to the prize pool. The ultimate winner doesn't just get the glory — they take home the entire cash prize!