Endgames

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Avatar of armand984

As requested earlier, I decided to try posting helpful bits to start with the forums, and endgames was the first request.

Before I start, I would like to preface this by saying I am not a master of the game. I am currently putting in a lot of time, studying chess, while I am not working 40 hours a week, and I think something has semi clicked recently (though what it is I am not sure), but I am only an intermediate player, so if I do make a grave, or even minor error in my posts, I apologize, and look forward to learning as well.

Okay... so end games. I will start with the most common. King pawn vs king. If you are the one up a pawn, and are able to trade everything off, then by all means, you should be able to win, given that you are able to defend the pawn before the opponent can take it, and that said pawn is not on the A or H file. If said pawn is on the A or H file, and the opponents king bars the way to promotion, then it will be a draw.

 

 

 

 

 

 

 

However on any other square, you should be able to force a promotion with this set up.

 
Okay, so that seems pretty straight forward right? You push your opponent up the board, defend the pawn, and leave them with no way to take and force the draw. From there, it is a matter of mating the opponent. With a rook or a queen it is pretty much a similar set up; queen making it easier. So for these purposes, I am going to say you have a rook as it is slightly more complicated.
 

Okay, more to come soon on this topic, but life is calling.
 



Avatar of Dr_Cris_Angel

Thanks. I knew about supporting he pawn to promote but I also recall a bit of a trick to it and will study it a bit more. I seem to recall something about getting the king in front of the pawn for one reason or another but I can't remember and will ask one of my kind mentors.

I learned rook and king versus king slightly differently. Dan Heisman taught me and a few of my mentors continued the rook and king versus king by "making the box smaller" although I recall Dan telling me there was more than one way to do this.

Thank you for posting.

Avatar of KvothDuval

Yes I have an entire serise on pawn endgames in the Worldwide Learning Center, but here is the most basic way to win an pawn and king endgame vas a king endgame>

 

 

 




Avatar of KvothDuval
This is the way to refute what you did on your second puzzle...
 
Avatar of armand984

First I will point out that Frankukai was right all. And Cris, getting your king ahead of the pawn can make it much easier, I was just showing the classical way minus the mis-step.

As for the rook ending, I have found many people use the line by line more when I make them force it, so I figured it might be easier for people to remember when it comes to applying in their own games, however the box method is faster at pushing people away from the center of the board. So either way does work as long as you know the premise well :)

Avatar of KvothDuval
frankukai wrote:

@ I-eat-guini-pigs: 3.e3? is already a mistake from White. White should immediately take the opposition again, while he can, by playing 3.Ke4
 After 3.e3 Black already has a draw by playing 3...Kd6 and taking the opposition himself. Note that the tempo by white 4.e3-e4 will rob him of the e4 square for his king, so he cannot maintain the opposition after the tempo-move with the pawn. After 3.e3 Kd6 4.e4 Ke6 there is no way White can win this, if Black keeps an eye open for getting the opposition. Another option for white after 3.e3 Kd6 is 4.Ke4 but here Black simply plays 4...Ke6, takes the opposition and draws again. King & pawn vs King endgames need very precise play. 

as you can see. this position is lost for black if white plays perfictly. however if white blunders then black still has a chance



this is what I posted....


I must have misposted... I actually meant to put e4 right away...