Territories:
1.1 There are 150 regions on the map (10x15 grid).
1.2 Clubs that own regions may ‘attack’ any region touching theirs by the North, South, East, West, Northwest, Southwest, Northeast, and Southeast, as well as regions that are connected to the ones they already own (via adjacency to a bordering region).
1.3 Regions are won once a club has defeated the current owner of the region via any type of club match (Vote Chess, Daily Match, Live match, Multi-Club Arena).
Definitions:
Void: A match is no longer affiliated with Galactic Conflict (GC). No league points or regions may be earned.
Campaign: A match between two or more regions where the foreseen result is one club’s campaign being successful.
O Campaign: A campaign where clubs attack from outside the map.
Null: Either one or both sides in the campaign have lost a region and cannot give it to the other as a win. This will result in double league points being earned to the club if they cannot earn a territory. O campaigns are not considered null.
Union: A group of clubs united for the purpose of conquering land together.
Region: A square on the map that contains one club at a time. There are 150 regions on the map (10x15 grid).