Find the LOSING move! (Thanks to mrancid for the idea, this is similar to the stalemate one)

Sort:
0JChess
The way these puzzles work is there will always be one, and only one, completely losing move. Once you make the first move for white (white is always the side you're playing) the computer takes over for you, so you need to play as terribly as possible. Some moves may be bad, but this move either allows a forced checkmate or loses a ton of material. The puzzles start easy but get harder and harder as time goes on. If there's any error in these, please tell me!
Edit: The goal is to lose as fast as possible. Also fixed #2.


 
Only four for now, but maybe more coming soon?
tactic

If Ba3 why not Qa1#? Also Ba1 works to the same effect, there should be a rook or other piece on a1

0JChess
tactic wrote:

If Ba3 why not Qa1#? Also Ba1 works to the same effect, there should be a rook or other piece on a1

Yeah I didn't see that, I added that in the edit

Edit: Now fixed.

HopeDong

The second one is Hard I tried A lot of losing Material and sacrificing but they won’t work

0JChess
HopeDong wrote:

The second one is Hard I tried A lot of losing Material and sacrificing but they won’t work

The goal is to lose as much as possible as quickly as possible. If you can be checkmated in one or two moves, try that. It's better than losing a queen.

imyert4

I love these! They are difficult, but fun at the same time. Would love to see more!!

Gogosf
tactic wrote:

If Ba3 why not Qa1#? Also Ba1 works to the same effect, there should be a rook or other piece on a1

for #2? you can not even go ba1 because the night is on a1.

0JChess
Gogosf wrote:
tactic wrote:

If Ba3 why not Qa1#? Also Ba1 works to the same effect, there should be a rook or other piece on a1

for #2? you can not even go ba1 because the night is on a1.

Yes, I changed it already

0JChess
QuietEnemy wrote:

#3 and #4 are wrong for sure, you're playing good(ish) moves after a blunder.

If you read the description, it says that you have no control over the next moves, and a computer would theoretically be playing those moves. The only reason I added those was because I wanted to show why that move was losing.

P.S. The moves I chose weren't necessarily the best, I didn't use a computer, but they probably aren't terrible.

SuperAwesomeSarthak

NICE! I can’t believe I got them first try! These puzzles are harder than I thought happy.png

Renate-Irene

I like the idea of finding losing moves, but I think that maybe the focus should be natural, material-grabbing moves. Otherwise, there are too many possibilities, and unless someone thinks exactly of the puzzle creator, they are difficult for the solver.

0JChess
Renate-Irene wrote:

I like the idea of finding losing moves, but I think that maybe the focus should be natural, material-grabbing moves. Otherwise, there are too many possibilities, and unless someone thinks exactly of the puzzle creator, they are difficult for the solver.

I started them easier and made them harder, although I think the third is harder than the fourth. I’ll probably make more puzzles, maybe one really easy set and one hard set.

classicchessboy

seriously the last one? its at the end it is kg2

0JChess
classicchessboy wrote:

seriously the last one? its at the end it is kg2

Kg2 doesn't quite work: After black skewers with Bc6, white's best response is to block with Nf3. While black can continue pressuring with either Ne5 or Ng5, the rook can come to f1 and protect the knight. I will say that white is proooooobably losing there, but the goal is to lose by a lot.

papillian

Number three, why don't you just stop the second knight fork. Ain't white still winning if gives up exchange?

0JChess
papillian wrote:

Number three, why don't you just stop the second knight fork. Ain't white still winning if gives up exchange?

Yeah, ig, but the idea is just find the worst move, which I think that is

papillian

I think the puzzles work better if it's just the first move. Then, anything after that should be best play.

0JChess
papillian wrote:

I think the puzzles work better if it's just the first move. Then, anything after that should be best play.

That's exactly what this is!

papillian
0JChess wrote:
papillian wrote:

I think the puzzles work better if it's just the first move. Then, anything after that should be best play.

That's exactly what this is!

Hence my comment on number three. Why voluntarily walk into a queen fork on the SECOND move?

0JChess
papillian wrote:
0JChess wrote:
papillian wrote:

I think the puzzles work better if it's just the first move. Then, anything after that should be best play.

That's exactly what this is!

Hence my comment on number three. Why voluntarily walk into a queen fork on the SECOND move?

I told you, it's just find the worst move. Yes, I know that's not the best move, I just wanted to show why it was the worst move.