ok thanks
I dont have fisherman lol
ok thanks
I dont have fisherman lol
If you ever decide to use Fisherman Log Bait, maybe this guide will help xD
Thanks! Upvoted. NEVER EVER place it at the bridge, he's mostly used for incredible defense. The classic challenges I significantly lost were because I placed him at the bridge
Thanks! Upvoted. NEVER EVER place it at the bridge, he's mostly used for incredible defense. The classic challenges I significantly lost were because I placed him at the bridge
Exactly!
ok thanks
I dont have fisherman lol
LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
I JINXED IT
I JUST GOT FISHERMAN
BRUHHHHH
So, I know this is very, very low effort, but I figured that some people could make use of this. A while back, @SpeedyCyclone messaged me, asking me for some Fisherman tips. I replied with a message that I think would be pretty useful, so here it is!
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1. Never play Fisherman in the back unless you are sure of every single card that your opponent has. If you play him in the back, some people could place a Pekka, and now the Pekka is suddenly at your tower ready to *bop* it down. If you know they have a cycle deck with maybe like a balloon for a win condition (for example: Miner, Musketeer, Ice Golem, Skeletons, Ice Spirit, Snowball, Bomb Tower, Balloon), then you can go Fisherman in the back. Even then though, it's a good choice to just cycle other cards in the back.
2. Use him to activate King. Fisherman is really good at activating King tower against all Melee win conditions (example: Giant, Hog Rider, Goblin Giant, E-giant, Golem). To activate King tower, place your Fisherman right above your King tower one tile from the center, to the opposite lane of the tank (For example: If your opponent goes Giant on the right lane, wait for the Giant to get close to your tower, then place Fisherman right in front of your King one tile to the left from the center and you should be able to activate King. Bear in mind that you usually will take on hit if you don't log or knock back the tank in time, but the King activation is usually valuable enough!
3. Pull troops to the center! Pulling troops to the center is almost always the best thing to do with Fisherman. You are able to deal tons of damage to whoever is being pulled, all while preserving your Fisherman's HP. Usually it's best to place Fisherman one tile or two tiles from the center to pull the troops almost exactly in the middle (Keep in mind of your King tower too! If you have it activated, you might want to put him lower, so that he King tower can also hit the troop). Additionally, if you activated King once against like a Giant, for example, it's usually good to pull a second and third Giant to the center. It would preserve your King tower's HP (trust me, I almost lost once because I pulled too many E-giants to my King Tower), and now there are three towers plus the Fisherman hitting that troop. It will die very quickly.