I think the rules are just fine if u don’t want to play a certain variant don’t play it
flaw 4 player team system. fail in principles of chess.

I think the rules are just fine if u don’t want to play a certain variant don’t play it
u do not read nor see png4 these is fine to u ??

do i need give example for all variant to prove its wrong in all ? do not say its fine. thats other thing if want keep system as it is wrong.but accept it is wrong u understand the player who make first checkmate he suppose to win not last player!!!! rules are same for all and error flaw is same in all no doubt in that

I don't really understand what you are saying...
the player who make first checkmate he suppose to win not last player!!
in other words result of checkmate or any rule ,3check, koth need to end on player turn not on enemy turn. if u understand these just see all pgn else you can carry on
2 player
there multiplies way to end the result.
2 player exmaple 1. red(white) checkmated yellow(black) and game end right there .
2nd way played one more round so red checkmate yellow . then lets assumed yellow as well checkmate red. to complete full cycles game need to end red moves not yellow(black) so game end in incomplete cycle so yellow(black) win the game that what happing currently in 4pc
3 way game continue one more round so now red capture yellow king. get back to yellow also capture the red king and game carry on.
3rd way is not need in 4 player but might be possibly need on 8 player
4 player
2.
4 player as you can see we appiled 2nd way for more flexibility but game is not completing fully cycle as result player who do last checkmate game or koth or any rule end he win it. it should end on player who did first checkmate not last player. now these might not look bad or wrong becuase we are use to it but imaging in place of 2 player which i explain above with pgn or if can then on 8 player.

I understand the thinking, but it isn't a flaw since your partner could capture the piece that checks you, block the check, or even deliver mate (which you were talking about). See, 4pc Teams has that because you need to put some deeper thinking and calculating, and mainly because the fact that there are more than 2 sides, making it a matter of timing.

I understand the thinking, but it isn't a flaw since your partner could capture the piece that checks you, block the check, or even deliver mate (which you were talking about). See, 4pc Teams has that because you need to put some deeper thinking and calculating, and mainly because the fact that there are more than 2 sides, making it a matter of timing.
does these rule should not apply for yellow as well? how red can save yellow from blue mating him since after blue next yellow so like u said partner could capture the piece check or block the check or even deliver when his turn will come?? take as these red deliver mate to green to save yellow but these is flaw that his chances never came never will came its incomplete rotation. we already have cap the king which allow all that stuff but alteast we can do is fix these flaw where player who deliver first mate complete the hold position rotation. and rather then the player who deliver later mate he get advantages and win. these rule apply on variant as well

Off topic
thats also off topic
which is also off topic, etc, etc
anyone geting my point? or i talking to myself
I fully understand your point, and from the technical point of view, it should be full-cycle or first-to-mate. The thing is, though, having a flawed checkmate detection may even be a good thing as it raises the level of complicatedness and excitement. We already kind of have a full-cycle with CTK, and we don't really have a first-to-mate mechanic (but probably will when we move on to variant server).
What makes you think that full-cycle or first-to-mate mechanics are in any way practically better than the current standard team's checkmate mechanic? In the case of a practical point of view, I do not consider friendliness or ease of understanding as factors as little do they matter due to the fact people get used to altered rules pretty quickly.

anyone geting my point? or i talking to myself
I fully understand your point, and from the technical point of view, it should be full-cycle or first-to-mate. The thing is, though, having a flawed checkmate detection may even be a good thing as it raises the level of complicatedness and excitement. We already kind of have a full-cycle with CTK, and we don't really have a first-to-mate mechanic (but probably will when we move on to variant server).
What makes you think that full-cycle or first-to-mate mechanics are in any way practically better than the current standard team's checkmate mechanic? In the case of a practical point of view, I do not consider friendliness or ease of understanding as factors as little do they matter due to the fact people get used to altered rules pretty quickly.
finally someone understand. ok so i know it is in CTK. CTK how 4 player actually suppose to be but that fine checkmate but why to keep these incomplete cycle flaw even in checkmate also when we can fix. and these is will be rare one case one player checkmating before so i do not think these will affect any gameplay . 1. so it will be now ctk and checkmate both will have same number of moves means if there is mate in 5 it will mate in 5 for both ctk and checkmate . 2.will be easy to understand for both ctk and checkmate. rotation factor no need to change mind set now.
now these is not big problem , big problem is we playing ffa rule variants in team its end immediate in team .there also need give fully cycle or it will create lot of complexation special if you can imaging same time 3 check koth and checkmate who should win ?? general rule of chess all around chess world follow first to mate or first to koth or first to 3 check . now these might change variant gameplay for whom who understand it wrongly only. but it will be justify and again it just about you are used to it. that why you like it and its the way we have adjusted that does not mean you should keep wrong system go on. once your used to new rules you actually will not even care will like better will allow more fixability .
common suggestion for first to win.
keep hold position until fully cycle means if blue mate then game end on blue. so no one will play after checkmate but will do complete on same hold position . so if player complete full cycle then if its variant or checkmate first to move/win will win . just in cap the king player can move piece as usually.
finally someone understand. ok so i know it is in CTK. CTK how 4 player actually suppose to be but that fine checkmate but why to keep these incomplete cycle flaw even in checkmate also when we can fix. and these is will be rare one case one player checkmating before so i do not think these will affect any gameplay . 1. so it will be now ctk and checkmate both will have same number of moves means if there is mate in 5 it will mate in 5 for both ctk and checkmate . 2.will be easy to understand for both ctk and checkmate. rotation factor no need to change mind set now.
now these is not big problem , big problem is we playing ffa rule variants in team its end immediate in team .there also need give fully cycle or it will create lot of complexation special if you can imaging same time 3 check koth and checkmate who should win ?? general rule of chess all around chess world follow first to mate or first to koth or first to 3 check . now these might change variant gameplay for whom who understand it wrongly only. but it will be justify and again it just about you are used to it. that why you like it and its the way we have adjusted that does not mean you should keep wrong system go on. once your used to new rules you actually will not even care will like better will allow more fixability .
common suggestion for first to win.
keep hold position until fully cycle means if blue mate then game end on blue. so no one will play after checkmate but will do complete on same hold position . so if player complete full cycle then if its variant or checkmate first to move/win will win . just in cap the king player can move piece as usually.
You seem to not understand my point fully: maybe having an incomplete, flawed cycle or a different one that does not match common-sense expectations makes the game more exciting, dynamic, and more complex?
With full cycle rotation, BG may have a too simple time defending, and with even faster rotation RY might be too strong.
And about the completion of variants rule, wait till we move to variants server.

finally someone understand. ok so i know it is in CTK. CTK how 4 player actually suppose to be but that fine checkmate but why to keep these incomplete cycle flaw even in checkmate also when we can fix. and these is will be rare one case one player checkmating before so i do not think these will affect any gameplay . 1. so it will be now ctk and checkmate both will have same number of moves means if there is mate in 5 it will mate in 5 for both ctk and checkmate . 2.will be easy to understand for both ctk and checkmate. rotation factor no need to change mind set now.
now these is not big problem , big problem is we playing ffa rule variants in team its end immediate in team .there also need give fully cycle or it will create lot of complexation special if you can imaging same time 3 check koth and checkmate who should win ?? general rule of chess all around chess world follow first to mate or first to koth or first to 3 check . now these might change variant gameplay for whom who understand it wrongly only. but it will be justify and again it just about you are used to it. that why you like it and its the way we have adjusted that does not mean you should keep wrong system go on. once your used to new rules you actually will not even care will like better will allow more fixability .
common suggestion for first to win.
keep hold position until fully cycle means if blue mate then game end on blue. so no one will play after checkmate but will do complete on same hold position . so if player complete full cycle then if its variant or checkmate first to move/win will win . just in cap the king player can move piece as usually.
You seem to not understand my point fully: maybe having an incomplete, flawed cycle or a different one that does not match common-sense expectations makes the game more exciting, dynamic, and more complex?
With full cycle rotation, BG may have a too simple time defending, and with even faster rotation RY might be too strong.
And about the completion of variants rule, wait till we move to variants server.
i do not get that just one rare case its will not change any gamplay in practically play In checkmate system. even you change your way of thinking or not so its will be same complex etc . ctk is different. piece willl move in it that add new layer of defends. in checkmate only rotation will complete so game still end on checkmate its just about who doing first so its same.
. now main is all about variant both just facing same situation i feel it will easy to understand from checkmate to related the variant in teams stuff ! and its simply actually variant in team like koth etc it giving instant win just like it give instant win on ffa its seem to they set variant for ffa and just shifted to teams my guess . so i do not even need to think on it because at least we can all agree. that all need have same cycle in variant and checkmate give instant win or complete cycle.
now these will affect gameplay so what you said above incomplete turn will more exciting in variant. just no mean i answer already above that we are adjusted to it so it feeling fun once you adjusted to new you will enjoy that more actually !! now people got bad habit of play so for new players its does not matter actually but complete cycle is just how its suppose to be. just no meaning on thinking wrong system.
why not you tell me in these below does wining of black(yellow) makes the game more exciting, dynamic, and more complex?
so when i more dig into problem of koth i realised its common problem not just for koth but for others also . lets being. i m trying to keep these for both world 2 player and 4player and simply who play less 4pc or lazy people can even understand problem and concept of chess. feel free comment down anything.
1.
so how you decided the win or lose? . by checkmate of course but what if both did checkmate which is legal move but still answer of its the player who did the first checkmate !!!!. he will win same goes for all rules of variants .
principles of chess that decided win or lose is the player who make the first move to win(checkmate) he must win it. first come first serve these principles follow on all the world of chess all variants basically
2nd most misconception is result end on enemy's turn nope its always end on player turn and should end on player. these why the player say to enemy your checkmate not enemy say i m checkmated! and these might not matter on 2player but thing change around with 3 4player 8 player
example with 2 player so what current going its declare win to last player played so in these case yellow also check red and it his last move he got win. instead it need to go back again to red to complete the full turn .
example with 4 player team
2.
as you can see the result end on enemy turn but it need to end on player turn which is blue and red since red did first mate the result will end there
case 2 in koth
[Variant "FFA"]
[RuleVariants "DeadKingWalking EnPassant KotH CaptureTheKing Play-4-Mate Prom=11"]
[StartFen4 "R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-14/3,X,X,X,X,X,X,X,X,3/3,X,X,X,X,X,X,X,X,3/X,X,X,7,yK,X,X,X/X,X,X,8,X,X,X/X,X,X,yQ,yQ,yQ,yQ,yQ,yQ,yQ,yQ,X,X,X/X,X,X,8,X,X,X/X,X,X,8,X,X,X/X,X,X,4,rK,3,X,X,X/X,X,X,8,X,X,X/X,X,X,8,X,X,X/3,X,X,X,X,X,X,X,X,3/3,X,X,X,X,X,X,X,X,3/14"]
[CurrentMove "1"]
1. Kh6-g7###
4 player