this one :
no e.p. when it's safe
[StartFen4 "B-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-14/7,yK,6/14/11,gK,2/bK,13/bB,13/1,gN,12/14/1,bP,12/1,rP,1,rP,rK,9/14/14/14/14"]
[Variant "Teams"]
[RuleVariants "EnPassant"]
[CurrentMove "3"]
1. b6-d6+ .. Kh13-g12 .. Kl11-k10
interesting situation:
[StartFen4 "B-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-14/7,yK,6/14/11,gK,2/bK,13/gB,13/1,bN,12/14/1,bP,12/1,rP,1,rP,rK,9/14/14/14/14"]
[Variant "Teams"]
[RuleVariants "EnPassant"]
[CurrentMove "0"]
1. b6-d6+ .. Kh13-g12 .. Kl11-k10
red cannot e.p. but for ex. with red king on f4 its possible
or hang king vs double check
[StartFen4 "B-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-14/7,yK,6/14/11,gK,2/bK,13/bB,13/1,gN,12/14/1,bP,12/1,rP,1,rP,rK,9/14/14/14/14"]
[Variant "Teams"]
[RuleVariants "EnPassant"]
[CurrentMove "4"]
1. b6-d6+ .. Kh13-g12 .. Nb8-c6+
2. d5xc6+
against single check or pin - e.p. now works ok
[StartFen4 "B-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-1-14/14/6,yK,7/11,gK,2/bK,13/bB,13/1,gN,12/14/1,bP,12/1,rP,1,rP,10/5,rK,8/14/14/14"]
[Variant "Teams"]
[RuleVariants "EnPassant"]
[CurrentMove "3"]
1. b6-d6 .. Kg12-f11 .. Nb8-c6


Thank you valger for finding these cases! They should be fixed now on the test server, let me know if you find any more.
[StartFen4 "B-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-2-14/14/8,yB,5/14/14/yB,12,gN/1,gN,12/14/1,bP,12/1,rP,1,rP,10/5,rK,8/14/14/14"]
[Variant "FFA"]
[RuleVariants "DeadKingWalking EnPassant PromoteTo=D"]
[CurrentMove "3"]
1. b6-d6 .. Bi12-c6 .. Nb8-d9
[Variant "Teams"]
[RuleVariants "EnPassant"]
[CurrentMove "4"]
[StartFen4 "B-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-1-14/14/5,yK,8/14/bK,9,gK,3/14/2,rK,11/14/1,bP,12/3,rP,10/4,gR,9/14/14/14"]
1. b6-d6 .. Kf12-f11 .. Re4-c4+
2. d5xc6
[StartFen4 "B-0,0,0,1-0,0,0,0-0,0,0,0-0,0,0,0-0-14/14/14/14/14/14/14/1,yN,12/4,rK,9/1,bP,12/3,rP,10/14/14/14"]
[Variant "FFA"]
[RuleVariants "DeadKingWalking EnPassant PromoteTo=D"]
[CurrentMove "5"]
1. b5-d5+ .. Nb7-c5+
2. d4xc5