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Avatar of Till_98

Hello dear chessfriends, this post will be about games that you, the members of the IYC group, played. I will analyse them as detailed as I can and try to give you some extra knowledge about the played openings and the plans in the middlegames. I will add at least one game per day. Many people ask me about how to find good moves and plans, so I will shortly dwell on it here. I already did a blog about this topic, where i explained the method you should use.

How to find candidate moves/plans in critical positions:

 

1.Understand the position

-strategical or tactical type of position?

-Weaknesses for your opponent and for you

-strategical aspects like bad and good pieces and so on...

 

2.find plans and candidate moves

-find long term plans based on the knowledge of step 1

-try to find ways to make use of the weaknesses you found

-improving your own position/pieces can also be a good plan

-try to find around 3 moves that might fulfill your ideas,these moves are called candidate moves

-dont caluclate long variations, just check shortly if your candidate moves are at least working

 

3. Check the candidate moves

-calculate all of your candidate moves

-try to find the best moves for you and the best answers for your opponent

-here its of course important to be able to calculate long lines correctly and to be tactically good, patterns are often important to know because a candidate move might only be working because of this tactical shot sometimes 

-after your calculation you have to pick the best candidate move based on your analysis

 

4.Play your chosen move

-when none of your candidate moves is making you happy, then go back to step 2(!) and try to find other possible candidate moves that you might have missed. When you found one then of course also go to step 3 and calculate the move properly. Its important that you play the best move you found at the end, but you also have to consider the time. So watch out that you arent losing to much time for calculating.


Now lets start with the games analysis, here the first game:

1. Member Chessattackman - EN-johnpeter101, benko gambit:

 

 

 

 

The next game will follow tomorrow, you can post links in the comment section below, so I can analyse those games.

Cheers, Till

Avatar of alekspachalov99

Hi Till, please analyse this game, the guy said he was 2132 elo, http://www.chess.com/livechess/game?id=917148134

Avatar of funghetto

Could you explain more deeply why is it an error to change the pawn structure when the opponent can attack it immediately?

Avatar of Till_98

Hello funghetto, the reason can be explained very easiely. In the game above its obvious that black is attacking on the queenside. For every reasonable attack you need either open lines or diagonals to give your pieces acitivity. Without this activity no attack can be succesfull. And now we come to the important question: How can we open lines? The answer is that you can only open lines with pawn breaks because its not only that your opponents pawns might limit your activity on a line but its more that your own pawns are in the way of your rooks. So you need to find a way to get rid of these pawns to free your rooks and the only way to do that is to take something, normally a pawn. This capture can only be reached through pawn breaks, what simply means you attack a pawn of your opponent and try to open the file behind this pawn. The most often seen pawn break is the h-pawn attack against fianchetto structures(pawn on g6) which will often open the h file and lead to a quick mate. After this theoretical part lets take a look again at the game above. 

Here the position ater the move b3:

 

 

 

 

  

 

Whites last move was the decisive mistake of the game. When you look the position before the move b3 you will see that white is a pawn up but black got some lines for his attack(b and a file). At the moment whites pawns and pieces are well covered so the black rooks are under control. Black would like to get the c file also to put pressure there and to open the diagonal for the bishop on g7. With the move b3 white allowed black to fullfil all this dreams. You can immediatly see that the pawn break c4 is possible and will oepn the c file because white cant move his b pawn forward after this. You should also notice that the c3 knight is now only covered once and the rook on a1 is under indirect fire of the bishop g7. So b3 basically did allow black to open another file for his attack and to open the deadly h8-a1 diagonal. After the logical consequence c4 it gets obvious that white cant survive an attack with 3 open files, a weak diagonal and the weakened d3/c4 squares. The game after this move is over. I hope you understand the basic principles of opening lines and diagonals and will watch out next time before you move a pawn. As I said, pawns can not move back, thats really important. Cheers, Till

Avatar of Till_98

@ Alesk I will analyse it here for sure. But I highly doubt your opponent is rated 2100 :D

Avatar of funghetto

Thank you for your kind answer, Till.

Avatar of funghetto

I wasn't able to find a plan in this position Cry

What could have been done (White to move)?

Avatar of Till_98

hi, in this position you have to look for good squares for your knights. When you look for those squares you can see that c4 and f5 are 2 really nice squares. So your plan should be two transfer a knight to one of these 2 squares or perfectly to both squares. To f5 you can transfer your e2 knight via g3-f5. Your f3 knight can get to c4 viao d2-c4 when you like. Maybe the bestmove order here is to leave the knight on f3 and play Ng3 here. When black doesnt prevent Nf5 then you play it. When he plays something like Ne7 then you can probably simply play Nh4. In this type of closed positions you should always try to place your pieces on the best squares and to force your opponents pieces to less active squares. Here the board with some more ideas for you: