golden-rules-of-chess

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Opening Principles


  1. The easiest way to learn chess is to open up the e-pawn (e4).

  2. Whenever possible, make a good developing move which threatens something.

  3. Develop Knights before Bishops.

  4. Pick the most suitable square for a piece and develop it there once and for all.

  5. Make one or two or the most three Pawn moves in the opening, not more.

  6. Do not bring the Queen out too early.

  7. Castle early otherwise the King may become stranded in the center.

  8. Play to get control of the center.

  9. Always try to maintain at least one Pawn in the center.

  10. Do not sacrifice without a clear and adequate reason.

  11. Don't block either center Pawn with your own pieces.

  12. Develop your pieces towards the center as quickly as possible in conformity with the principle of cooperation.

  13. Don't block the path of development of your pieces.

  14. Don't move the same piece twice in the opening.

  15. Don't exchange a developed piece with undeveloped one.

  16. Don't move any of those pawns in front of your castled King unless necessary.

  17. Don't exchange pieces without good reason.

  18. Don't make careless Pawn moves.

  19. Don't capture a center Pawn free with a piece (Knight) especially while your King is still in the center.

  20. Don't try at any cost to win material to the detriment of your development.

  21. Don't just attack while your King is not safely tucked or you still have undeveloped pieces.

  22. Don't play "automatic" chess.

  23. Don't ignore your opponent's move.

  24. Always play with confidence. Rely on your own ability. Play and concentrate in your game not the player (opponent).

Middle Game Principles


  1. Have all your moves fit into definite plans. Don't play aimlessly.

  2. When you are ahead in material, exchange as many pieces as possible, especially Queens.

  3. Avoid doubled, isolated and backward Pawns.

  4. In cramped position, free yourself by exchanging.

  5. Don't expose your King while the Queens are still on the board.

  6. All combinations are based on double attack.

  7. If your opponent has one or more pieces exposed, look for a combination.

  8. To attack the King, you must open a file (or less often a diagonal) to gain access for your heavy pieces (Queen and Rooks).

  9. Capitalize the action of all the pieces.

  10. The best defense is a counter-attack.

  11. Keep your plans flexible and must be based on sound strategically principles.

  12. Be aggressive, but play soundly. Don't take unnecessary chances.

  13. Always look for a tempo gaining move.

  14. Never play a risky move hoping your opponent will overlook your threat unless you have a losing position. In that case, you have nothing to lose.

  15. Don't give needless checks. Check only when it makes sense.

  16. Try to prevent your opponent from castling. Keep his King trapped in the center, especially in open games.

  17. Exploit open lines. Seize the control of open files with your Rooks.

  18. Try to dominate the seventh rank, especially with Rooks.

  19. Attack in number by coordinating all your pieces. Don't rely on just one or two pieces.

  20. Don't weaken your King's position unnecessarily. Try to maintain the Pawn structure (original position) in front of your castled King.

  21. Avoid pin. Get out the pin the earliest convenient moment.

  22. Look for a pin that will immobilize your opponent's pieces.

  23. Passed pawns must be pushed.

  24. Avoid exchange when attacking and in command of the position unless you are forced or leave you a better endgame.

  25. If you blunder, don't give up fighting. After getting the advantage, your opponent may relax and let you escape.

End Game Principles


  1. To win without Pawns, you must be at least a Rook or two pieces (except two Knights) ahead.

  2. The King must be active in the endgame.

  3. Passed Pawns must be pushed.

  4. The easiest endings to win are pure Pawn endings.

  5. If you are only one Pawn ahead, exchange pieces but not Pawns.

  6. A Bishop is better that a Knight in all but blocked Pawn positions.

  7. It is worth giving up a Pawn to get a Rook on the 7th rank.

  8. Don't place your Pawns on the same color as your Bishop.

  9. Block passed pawns with the King.

  10. Rooks belong behind passed Pawns, whether your Pawn or your opponent's.

  11. Always look for a tempo gaining move that will put your opponent's King in a zugzwang position, especially by means of the "Triangulation System" to gain the "Opposition."

  12. In a King with a Pawn against a King or a King with two Pawns against a King with a Pawn, the King must be advanced or moved ahead of his Pawn.

End Game Techniques


  • Opposition

  • Push-away method

  • Promotion

  • Stalemate Defense

  • Tempo

  • Triangulation

  • Zugzwang



Tactics/Combinations


  • Remove the guard

  • Diversion (Divert / Deflect the Defense)

  • Block the defense or escape route

  • Line clearance and Square clearance

  • Reverse defense / Attack of heavy pieces

  • Back Rank Mate

  • Smothered Mate

  • Promotion

  • Pin

  • X-Ray

  • Mill

How to analyze position


  1. Material: Am I ahead, behind or even in material?

  2. Pawn Structure: Are my Pawns well placed and how do they compare with my opponent's.

  3. Mobility: How much freedom of action do my pieces have and is my degree of mobility greater than my opponent's?

  4. King Safety: Are the King's safe or exposed to attack?

  5. Combination: What are the threats?

Power of Rook/Queen


  • Power of cut off

  • Power of Tempo

  • Power of Check

Types of Opposition


  • Distant

  • Adjacent

  • Vertical

  • Horizontal

  • Diagonal


Pin


  • of the square

  • of the piece

  • of the King
Avatar of renzivanoyanib

Its worth to read. Nice blog manager @pambrocio. More blogs to come

Avatar of Parokyanima

thx now i wont lose track of how to play a good game -proceeds to play bongcloud lol but thx worth reading

Avatar of RayDuqueIII

Great, thank you for information and posting it here.

Ray Duque III, GMBD

Avatar of renzivanoyanib

Sir Ray! Welcome back po

Avatar of RayDuqueIII

Thank you renz. Happy to be back here.

Avatar of pambrocio

trainer for those interested trainer