Good Custom Position, Bad Custom Position (Dos and Don'ts for NCPs)
As an aside, I suggest topic posters spell out CGA the first time it's referenced. If the goal is to educate the hoi polloi about the do's and don'ts, then better to make the content more accessible.

hmmm are there CGA nominated testers? (just a thot)
No. Although actually, when we're running our tests, we're always eager to find some folks willing to hop into a game and try it out. Usually, a member of the CGA team will host a queue publicly, so you'd be free to join. Another way would be to add some of the CGAs to your friends, so if we are testing, we can send an invitation to you.
As an aside, I suggest topic posters spell out CGA the first time it's referenced. If the goal is to educate the hoi polloi about the do's and don'ts, then better to make the content more accessible.
Good point. Fixed =]

Does anybody know where I can find the requirements for a WOF
https://www.chess.com/clubs/forum/view/4pc-wheel-of-fortune-information-1
Requirements are the same as NCPs. =]
As a CGA team (Custom Games Admins), we've decided that it might be time to have a talk with all of you eager position-creators. We love your enthusiasm, and have been impressed by the creative arrangements you've come up with thus far.
However, it seemed necessary to point out a few key things we like to see to approve a custom position. These are all mostly subjective, and are certainly not requirements per se, but are given to you as guidelines. Just like any guideline, there are exceptions, and breaking one or two with a justifiable reason doesn't mean your position will be automatically declined, but that said, if we can't see a reasonable justification for why a guideline was ignored, it will be.
As mentioned above, these are not rules, but rather guidelines. I'm sure there are many positions which have already been approved that break one or two of these principles. But in general, these are the aspects of custom positions which make the games fun - and that's what it's all about after all right!?
I'm appending an article penned by @GustavKlimtPaints regarding the final step before submitting your newly-created custom position: TESTING. It's important that after you find a setup you like for a new custom position, that you verify all of these guidelines hold up. The only way to do so is through extensive gameplay with computers, and players of varying strengths. We get frustrated when looking at a position where there's an obvious problem that could have been avoided with minor tweaks, and you may be blind to these if you're only playing through the games quickly to meet the five-game requirement for submission.
People are interpreting the minimum of 5 game examples for their custom variant positions way too literally and minimally. You really should be doing loads of testing and convincing yourself the position is worth playing and people would have fun with it. Making up a position and posting 5 games with a computer opponent that reflects almost nothing of what the position will look like in play is really just a waste of everyone's time. Play dozens of games and get some people to be interested testers. If you can't get interested testers, well, you probably wouldn't have people wanting to play the position later anyway. The game examples posted should really be QUALITY games of what you think the variant will look like in real games.
I'm kind of tired of seeing people flood the forum with their CG positions seemingly without having played any actual games with players and expecting their variants to be listed. Please stop wasting the CGAs' time (thankfully I'm not one of them!) and instead put in some time and effort of your own. A good way to try to find players to play your position is to go into some variant game with spectators and ask around.