way too lazy to read this
Guide: List of 'named' opening theories and game' principles (by skak4)
Very cool. Good guide. Although, it'd be good to mention that this applies to FFA. Teams is another beast entirely.

Yeah I know this opening xD. It is associated with Besher according to my study, but I didn't put it here because it is not that good, maybe sometimes in the future when I will reconsider when I have founded a better way to play it out.
Amazing! Good work, I love reading the little theory that people make.
Please, in the next post mention the Crab Opening that Fifth_Something haha, I use it almost always with a variant.

the openings can be explain better with a video with the movements....just saying... very good post!!

Of course there are more, which are still in my studying progress. As a responsible creator, I want to study thoroughly each openings first (their strengths, weaknesses, optimal move order, etc...) before publishing them. And for that matter, the move orders of openings have not yet been included in this post, which was why I didn't attach any image.
I did understand everything I wrote, but to explain everything step by step (like for example why this piece should be here but not other square) yes I may need to make a video. I will consider this in the future (maybe making a Youtube channel or something I guess).
And btw I have finished my theory for the Crab Opening (No, I won't publish it as the 'Crab' opening but in other name). Right now I'm studying the alt' Queening Attack, which is in memory of the player a1t19. Maybe a couple of more openings and I will publish part 2.

What about fiancetto on both flanks and pushing the center pawns?
And what do you think about not castling?
Thx

I saw a lot of games that featured pushing center pawns and not castling. That may be playable in low- rated games, but not good up from 1500+ for these following reasons:
- This game has a principle which is different from regular chess: You shouldn't play on both side (flanks) of the board (at all), simply because you can not deal with both flanks at the same time. Normally top players would quickly lock down one flank and push the pawns of the other, and that is the safest way to play.
- It is slow and risky. By 'slow' I mean while pushing the pawns you are also not developing your pieces, thus in case your pushed pawns were stopped/blocked (or even being sac on by a knight) you would be very behind in development and suffer many potential attacks. And by 'risky' I mean what if you opposite pushed their pawns as well?!
- Situation 1: Your and your opposite's pawns encounter each other and stop both from queening.
- Situation 2: You allow your opposite to queen first, in which case you would take the risk of being attacked by all 3 players since your king is still in the center.
- Situation 3: Both you and your opposite allow each other to queen and start cooperating to attack the flanks.
Of course as you can see, the best situation is number 3. But in exchange, its ratio is only 33.3%. So it is on you to decide to take the risk or not.
About the other question, fiancetto on both flanks at the start of the game is just a waste of time (also needlessly risky) due to a tactic that is both flanks attack your bishops at the same time by pushing their knight pawns.

good shiz skak4 a lot of today's players could learn from this
there would be a place where this could be applied
https://www.chess.com/4-player-chess?g=5044643
https://www.chess.com/4-player-chess?g=5044798
These 2 games are proof (I played a variant of bongcloud (not behind king pawn as my opponents opened/partially opened the files towards my king) on move 2) that opening theories do not matter at all in higher rated games, it's more of skill and tactics. (e.g. the "opening" of all 4 players pushing their king pawn in first move, opening dangerous diagonals, will involve tactics about winning pieces and blocking them)
fiancetto and castling on king's side is always a good strategy.....
But there is a disadvantage of doing that in 2000+ games: If you castle kingside and your opponent to your kingside has not locked pawns or the position or has the potential to attack, you can simply be attacked with their rook and knight pawns. This will open files on the castled king and you will have some trouble defending it.
Hello everyone! The following is the knowledge that I have gathered from studying this game for a (not) very long time, to give you an insight of the game principles as well as how to play the opening correctly with red, blue, yellow, and green piece respectively.
Without further ado, let dive straight into it. And by the way, my mother tongue is not English but I will try my best
I. The principles
Like in regular chess, to be good at the games first you have to study the endgame, then be good at tactics, then you can study the opening. Why? Because to get the final victory, entering the '2 players' stage is inevitable. So make sure you are done with the endgame before reading all of this (seriously).
- Talking about the endgame, here in 4 ways chess it doesn't have too much difference. Like for example in the Rook endgame you (still) want to cut off the opponent' king with your rook instead of giving meaningless checks and improving their king' position (Yeah I saw that a lot), how to use 1 Queen to outmaneuver 1 King and 2 Pawns (not rare), and especially the King and Pawn endgame (block first then push not vice versa). For short, STUDY THE ENDGAME!!!.
Now the principles:
There are still many more complicated principles to be discussed, like for example Which one to chose: Point advantage or Material advantage, but I'd stop here for now and keep that for later.
II. The openings
The purpose of opening theory (like in every other games) is to achieve an optimal starting setup (for both attacking and defending) without spending much time thinking of the moves. With that, I reject the assertion 'This game has no opening theory because either you win or not is a matter of luck'. In fact, this might be true (for low-rated lever of play only, duh) . In most case, luck and chances only turn up in the middle of the game, which is why you have to defend properly in the opening in order to get those chances when they come.
Before starting to go into specific openings, I'd say the addition of 'en passant' due to the update doesn't really have any significant impact on these theories, because they are highly emphatic on tempo (you will see what I mean). Maybe it will inspire a new opening (perhaps starting by pushing the rook pawn all the way to queen), but that is another story.
1. The Clemenz Opening
2. The Cold System
3. The Dragon Opening
4. The Hippo Opening
(To be continued)
For those of you who may not know me, I am skak4 (also known as loveling129) - a player who once managed to get both accounts into top 20. But since my vice one has been banned (which is reasonable), I am just skak4 now. If you like my work feel free to show it, that would motivate me a lot.
Thank you!